base:game_programming
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
base:game_programming [2016-03-05 15:24] – [Sources for PC/Mac Development Tools] endurion | base:game_programming [2018-07-25 10:33] – [Sources for PC/Mac Development Tools] endurion | ||
---|---|---|---|
Line 28: | Line 28: | ||
* [[base: | * [[base: | ||
* [[base: | * [[base: | ||
+ | * [[Character bullets]] - by Achim | ||
===== Sprites ===== | ===== Sprites ===== | ||
Sprites, aka hardware supported freely movable objects, are an essential part of most games. | Sprites, aka hardware supported freely movable objects, are an essential part of most games. | ||
Line 34: | Line 35: | ||
* [[base: | * [[base: | ||
* [[base: | * [[base: | ||
+ | * [[base: | ||
===== Various ===== | ===== Various ===== | ||
Line 61: | Line 63: | ||
* [[http:// | * [[http:// | ||
- | * [[http://c64studio.codeplex.com/|C64 Studio Source Code]] - by Georg Rottensteiner | + | * [[https://github.com/GeorgRottensteiner/ |
base/game_programming.txt · Last modified: 2020-11-07 14:35 by ftc