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base:starfield [2019-01-22 16:06] – created fstarredbase:starfield [2019-01-22 16:14] (current) – Added info about sprite multiplexing fstarred
Line 7: Line 7:
   * x high byte (for pos > $ff)   * x high byte (for pos > $ff)
   * speed   * speed
 +
 +Since sprite can be reused after $15 lines from the previous one, we take care to set the correct Y value distance between each star
  
 The code can be assembed using native Turbo Assembler for C64 (use {E command to import SEQ file) The code can be assembed using native Turbo Assembler for C64 (use {E command to import SEQ file)
base/starfield.txt · Last modified: 2019-01-22 16:14 by fstarred