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            <title>base:nmi_sample_player</title>
            <link>http://codebase64.org/doku.php?id=base:nmi_sample_player</link>
            <description>Coded using the CA65 assembler.

use like this:

call NMIDIGI_Init once for init, then call NMIDIGI_Play with a pointer (x=hi,y=lo) to a table with parameters (data start lo/hi, data end lo/hi, samplerate lo/hi). NMIDIGI_Off temporarily disables the player, NMIDIGI_On enables it again.</description>
            <author>Mats Andrén</author>
        <category>base</category>
            <pubDate>Sat, 24 Jul 2010 07:42:44 +0000</pubDate>
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        <item>
            <title>base:c64_grafix_files_specs_list_v0.03</title>
            <link>http://codebase64.org/doku.php?id=base:c64_grafix_files_specs_list_v0.03</link>
            <description>Based on the c64 grafix files specs list v0.03 by groepaz/hitmen, 14.06.2003.

Standard Hires


Hires Bitmap + Screen RAM

Image System (Hires) (pc-ext: .ish)
 load address: $4000 - $63e7  $4000 - $5f3f  Bitmap        $6000 - $63e7  Screen RAM   
Hi-Eddi (by Markt &amp; Technik Verlag) (pc-ext: .hed)
 load address: $2000 - $43ff  $2000 - $3f3f  Bitmap        $4000 - $43e7  Screen RAM   
Doodle (by OMNI) (pc-ext: .dd;.ddl;.jj)
 load address: $5c00 - $7fff  $5c00 - $5fe7  Screen RAM    $7000 - $7f3f  …</description>
            <author>Kyle</author>
        <category>base</category>
            <pubDate>Fri, 16 Jul 2010 22:38:55 +0000</pubDate>
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        <item>
            <title>books:start</title>
            <link>http://codebase64.org/doku.php?id=books:start</link>
            <description>This section contains various books related to C64 programming.
Similar to the Magazines section this section of the wiki consists of material which has once been released as wholes, not intended to be modified. This should be respected, and corrections/comments and so on should rather be put ouside the texts than inside.</description>
            <author>Jane</author>
        <category>books</category>
            <pubDate>Thu, 15 Jul 2010 09:46:20 +0000</pubDate>
        </item>
        <item>
            <title>base:crossdev - Added a syntax highlighting file for ACME and UltraEdit (win32)</title>
            <link>http://codebase64.org/doku.php?id=base:crossdev</link>
            <description>Use that PC for something good!

Setting up a cross development environment

	*  Tools for putting files into a .d64 image - by Frantic

Debugging

	*  Using the VICE monitor - by radiantx

Graphics conversion

	*  Sprite Converter - a simple tool (Python script) to convert images to fields of sprites
	*  Sprite data and KickAssembler - How to use KickAss to directly include sprites in .gif format</description>
            <author>Mats Andrén</author>
        <category>base</category>
            <pubDate>Fri, 02 Jul 2010 19:14:24 +0000</pubDate>
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            <title>base:demo_programming - old revision restored (&quot;optimizing&quot; can also be spelled ...</title>
            <link>http://codebase64.org/doku.php?id=base:demo_programming</link>
            <description>This section contain material related to demo coding. General VIC programming is not available on this page. Instead it is devoted to coding specific demo effects and tutorials on how to make demos specifically (rather than coding in general). General drawing, non-specific to demo coding, is also on the general VIC page instead.</description>
            <author>Mats Andrén</author>
        <category>base</category>
            <pubDate>Thu, 01 Jul 2010 05:49:12 +0000</pubDate>
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        <item>
            <title>base:multiplication_with_a_constant - Added the header</title>
            <link>http://codebase64.org/doku.php?id=base:multiplication_with_a_constant</link>
            <description>Multiplication by a specific constant can be a lot simpler and faster than a general-purpose routine to multiply two given numbers together.

For multiplying by a power of two, you can use ASL multiple times on a number.

For multiplying by other things, you can use two copies of the number, ASL both copies different amounts, and then add the results together. For example, here's some code for multiplying the accumulator by ten:</description>
            <author>Undisclosed</author>
        <category>base</category>
            <pubDate>Wed, 30 Jun 2010 18:26:27 +0000</pubDate>
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