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base:20-pixel_sprite_interleave [2020-10-15 14:44] raistlinbase:20-pixel_sprite_interleave [2020-10-15 14:45] raistlin
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 </code> </code>
  
-What matters to us here is the cycle count between our first write to the sprite values and our last. So that's 7x2 + 7x4 = 42. To reduce this, we can use the illegal opcode, SAX:-+What matters to us here is the cycle count between our first write to the sprite values and our last. So that's 7x2 + 7x4 = 42 cycles. To reduce this, we can use the illegal opcode, SAX:-
  
 <code> <code>