base:20-pixel_sprite_interleave
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base:20-pixel_sprite_interleave [2020-10-15 14:45] – raistlin | base:20-pixel_sprite_interleave [2020-10-15 15:02] – raistlin | ||
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Original idea and help from Christopher Jam for 20-pixel interleave technique | Original idea and help from Christopher Jam for 20-pixel interleave technique | ||
- | ===== Intro ===== | + | === Intro === |
When using large arrays of sprites, eg. an 8x10 array, it can be tricky to do this without having gaps or glitches. Annoyingly, C64 sprites are 21 pixels tall - so it's not possible to have this array without at least one row of sprites being around a bad line - where there simply aren't enough cycles to update all the sprite values. | When using large arrays of sprites, eg. an 8x10 array, it can be tricky to do this without having gaps or glitches. Annoyingly, C64 sprites are 21 pixels tall - so it's not possible to have this array without at least one row of sprites being around a bad line - where there simply aren't enough cycles to update all the sprite values. |