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base:another_hexadecimal_to_decimal_conversion [2020-11-13 21:37] – correction macebase:another_hexadecimal_to_decimal_conversion [2020-11-14 23:05] (current) – Shortened code, added more comments mace
Line 7: Line 7:
 start: start:
  lda #$30 // clear the result buffer  lda #$30 // clear the result buffer
- ldy #$00+ ldy #$04
  clear:  clear:
  sta result,y  sta result,y
- iny + dey 
- cpy #$05 + bcs clear
- bne clear+
  ldx #$4f  ldx #$4f
 loop1: loop1:
Line 18: Line 17:
  rol lobyte  rol lobyte
  rol hibyte  rol hibyte
- bcs calculate // when bit drops off, it means we need to calculate+ bcs calculate // when bit drops off, decimal value must be added
  // if not, go to the next bit  // if not, go to the next bit
  txa  txa
- axs #$05 // ILLEGAL OPCODE, use the 3 lines below as alternative+ axs #$05 // ILLEGAL OPCODE, alternatively use lines below
  // sec  // sec
  // sbc #$05  // sbc #$05
  // tax  // tax
- cpx #$ff + bpl loop1
- bne loop1+
 END: END:
  rts  rts
Line 34: Line 32:
  ldy #$04  ldy #$04
 loop2: loop2:
- lda table,x // get the decimal equivalent of the bit in ASCII numbers + lda table,x // get decimal equivalent of bit in ASCII numbers 
- adc #$00        // add carry, which will be set if the former addition was >10+ adc #$00        // add carry, is set if the former addition 10
                 beq zero // skip (speed up) when there's nothing to add                 beq zero // skip (speed up) when there's nothing to add
- adc result,y // add to whatever result we alread haven + adc result,y // add to whatever result we already have 
- cmp #$3a // passing 10 with the addition? + cmp #$3a // 10 with the addition? 
- bcc notten + bcc notten      // if not, skip the subtraction 
- sbc #$0a // if so, subtract 10, carry will take care of overflow + sbc #$0a // subtract 10 
 notten: notten:
  sta result,y  sta result,y
Line 48: Line 46:
  bpl loop2 // loop until all 5 digits have been  bpl loop2 // loop until all 5 digits have been
  jmp loop1  jmp loop1
-table: +table:                          // decimal values for every bit in 16-bit figure 
- .byte 0,0,0,0,1 + .byte 0,0,0,0,1 // %0000000000000001 
- .byte 0,0,0,0,2 + .byte 0,0,0,0,// %0000000000000010 
- .byte 0,0,0,0,4 + .byte 0,0,0,0,// %0000000000000100 
- .byte 0,0,0,0,8 + .byte 0,0,0,0,// %0000000000001000 
- .byte 0,0,0,1,6 + .byte 0,0,0,1,// %0000000000010000 
- .byte 0,0,0,3,2 + .byte 0,0,0,3,// %0000000000100000 
- .byte 0,0,0,6,4 + .byte 0,0,0,6,// %0000000001000000 
- .byte 0,0,1,2,8 + .byte 0,0,1,2,// %0000000010000000 
- .byte 0,0,2,5,6 + .byte 0,0,2,5,// %0000000100000000 
- .byte 0,0,5,1,2 + .byte 0,0,5,1,// %0000001000000000 
- .byte 0,1,0,2,4 + .byte 0,1,0,2,// %0000010000000000 
- .byte 0,2,0,4,8 + .byte 0,2,0,4,// %0000100000000000 
- .byte 0,4,0,9,6 + .byte 0,4,0,9,// %0001000000000000 
- .byte 0,8,1,9,2 + .byte 0,8,1,9,// %0010000000000000 
- .byte 1,6,3,8,4 + .byte 1,6,3,8,// %0100000000000000 
- .byte 3,2,7,6,8+ .byte 3,2,7,6,// %1000000000000000
  
 result: result:
- .byte 0,0,0,0,0+ .byte 0,0,0,0,// this is where the result will be
 lobyte: lobyte:
- .byte 11+ .byte $b3       // demonstration value
 hibyte: hibyte:
- .byte 0+ .byte $a9       // demonstration value
 </code> </code>
base/another_hexadecimal_to_decimal_conversion.1605299844.txt.gz · Last modified: 2020-11-13 21:37 by mace