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base:crossdev [2016-12-22 13:07]
ftc [Kick Assembler]
base:crossdev [2021-06-16 21:36]
ftc
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 ====== Cross Development ====== ====== Cross Development ======
 +
 Use that PC for something good! Use that PC for something good!
  
 ===== Setting up a cross development environment ==== ===== Setting up a cross development environment ====
   * [[Tools for putting files into a .d64 image]] - by Frantic   * [[Tools for putting files into a .d64 image]] - by Frantic
 +  * [[Makefile to use with ca65 & VICE]] - by Jupp3
 +  * [[Cross Development using Makefile]] - A Tutorial explaining automated building of your c64 projects. - by Burglar
  
 ===== Debugging ===== ===== Debugging =====
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   * [[Using the VICE monitor]] - by radiantx   * [[Using the VICE monitor]] - by radiantx
   * [[Using a running VICE session for development]] - by Compyx   * [[Using a running VICE session for development]] - by Compyx
 +
 +===== Crunching =====
 +   * [[Exomizer level compress/decompression for beginners]] - by Richard / TND
 +   * [[Exomizer making custom oldschool decrunch effects]] - by StatMat and Richard/TND
  
 ===== Graphics conversion ===== ===== Graphics conversion =====
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     * Added the PO !sal to cause !sl and !svl to save all referenced labels including local labels. This is useful if separate zones have labels you want to know while debugging.     * Added the PO !sal to cause !sl and !svl to save all referenced labels including local labels. This is useful if separate zones have labels you want to know while debugging.
   * [[base:syntax_highligthing_acme_vim|Syntax highlighting for ACME in vim]]   * [[base:syntax_highligthing_acme_vim|Syntax highlighting for ACME in vim]]
 +
 +
 ==== ca65 ==== ==== ca65 ====
 ca65 is an assembler which is part of the cc65 suite of tools. ca65 is an assembler which is part of the cc65 suite of tools.
  
     * [[Create labels on the fly using macros]] - by RadiantX (taken from CSDb)     * [[Create labels on the fly using macros]] - by RadiantX (taken from CSDb)
 +    * [[Populating several related arrays from a single macro]] - by Jupp3
 +    * [[Safeguard against putting data in wrong segment]] - by Jupp3
     * [[http://www.cc65.org/|ca65 website]]     * [[http://www.cc65.org/|ca65 website]]
  
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     * Kick Assembler development with [[http://www.sublimetext.com/3|Sublime Text 3]]:     * Kick Assembler development with [[http://www.sublimetext.com/3|Sublime Text 3]]:
       *  Sublime Package (Package control): [[https://sublime.wbond.net/packages/Kick%20Assembler%20(C64)|Kick Assembler (C64)]]       *  Sublime Package (Package control): [[https://sublime.wbond.net/packages/Kick%20Assembler%20(C64)|Kick Assembler (C64)]]
-      * [[http://goatpower.org/2013/09/15/c64-development-with-kick-assembler-and-sublime-text-osxwindows/|Blog post]] with details on installation +      * [[https://goatpower.org/projects-releases/sublime-package-kick-assembler-c64/|Page]] with details on installationfeatures and tips
-      * [[http://goatpower.org/2013/11/03/features-and-tips-kick-assembler-c64-sublime-package/|Blog post]] with features and tips+
     * [[http://goatpower.org/2013/09/11/c64-development-with-kick-assembler-using-notepad-windows/|Kick Assembler development with Notepad++]]     * [[http://goatpower.org/2013/09/11/c64-development-with-kick-assembler-using-notepad-windows/|Kick Assembler development with Notepad++]]
     * [[http://kickassmemoryview.insoft.se|Noice Kick Assembler memory viewer]]     * [[http://kickassmemoryview.insoft.se|Noice Kick Assembler memory viewer]]
-    * [[https://marketplace.visualstudio.com/items?itemName=tomconte.kickassembler|Visual Studio Code Kickass Extension]]+    * [[https://marketplace.visualstudio.com/items?itemName=paulhocker.kick-assembler-vscode-ext|Kick Assembler Extension for Visual Studio Code]]
 ==== PDS (Programmers Development System) ==== ==== PDS (Programmers Development System) ====
  
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     * [[http://www.georg-rottensteiner.de/index.html|C64 Studio]] - Assembler and BASIC development tailored to game development. Contains sprite/char/graphic/screen/map editors, media managers, supports remote debugging via VICE.     * [[http://www.georg-rottensteiner.de/index.html|C64 Studio]] - Assembler and BASIC development tailored to game development. Contains sprite/char/graphic/screen/map editors, media managers, supports remote debugging via VICE.
 +    * Supports CPU types 6502, 6510, 65C02, R65C02, W65C02, 65CE02, 4502, M65 (Mega65)
 +    * Supports several assembler syntaxes (ACME foremost, DASM, PDS)
 +    * [[https://www.georg-rottensteiner.de/c64/C64Studio/manual/main.html|Online manual]]
 +    * Open Source (MIT license) [[https://github.com/GeorgRottensteiner/C64Studio]]
 +==== xa65 ====
  
 +    * [[http://www.floodgap.com/retrotech/xa/|The xa65 cross assembler]] is a small and simple cross assembler for Unix/Linux systems. It is available under GPLv2.
  
-===== Cross Development using Makefile ===== 
  
-  * [[Cross Development using Makefile]] - A Tutorial explaining automated building of your c64 projects. - by Burglar 
 ===== Syntax Highlighting ===== ===== Syntax Highlighting =====
 This section is for 6502/6510 assembler syntax highlighting files. This section is for 6502/6510 assembler syntax highlighting files.
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   * {{:tools:kickassembler.xml.zip|KickAssembler, Notepad++, Windows}} - by Skid Row   * {{:tools:kickassembler.xml.zip|KickAssembler, Notepad++, Windows}} - by Skid Row
   * [[http://www.vim.org/scripts/script.php?script_id=4121|KickAssembler, Vim, multi-platform]] - by gryf/Elysium   * [[http://www.vim.org/scripts/script.php?script_id=4121|KickAssembler, Vim, multi-platform]] - by gryf/Elysium
-  * [[http://goatpower.org/2013/09/15/c64-development-with-kick-assembler-and-sublime-text-osxwindows/|Kick Assembler, Sublime Text 3, multi-platform]] - by Swoffa/Noice+  * [[https://goatpower.org/projects-releases/sublime-package-kick-assembler-c64/|Kick Assembler, Sublime Text 3, multi-platform]] - by Swoffa/Noice 
 +  * [[https://github.com/ProbablyNotArtyom/language-6502-kickass|Kick Assembler, Atom, multi-platform]] - by NotArtyom 
 + 
 ===== Ways to transfer your code to C64 ===== ===== Ways to transfer your code to C64 =====
   * [[http://www.oxyron.de/html/freplay.html|Final replay and Codenet]] - by Graham/Oxyron. Requires a cartridge with RR-net.   * [[http://www.oxyron.de/html/freplay.html|Final replay and Codenet]] - by Graham/Oxyron. Requires a cartridge with RR-net.
base/crossdev.txt · Last modified: 2021-10-01 19:38 by claus