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base:crossdev [2020-01-14 06:43]
paulhocker [Kick Assembler]
base:crossdev [2021-10-01 19:38] (current)
claus [Syntax Highlighting]
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 ====== Cross Development ====== ====== Cross Development ======
 +
 Use that PC for something good! Use that PC for something good!
  
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   * [[Tools for putting files into a .d64 image]] - by Frantic   * [[Tools for putting files into a .d64 image]] - by Frantic
   * [[Makefile to use with ca65 & VICE]] - by Jupp3   * [[Makefile to use with ca65 & VICE]] - by Jupp3
 +  * [[Cross Development using Makefile]] - A Tutorial explaining automated building of your c64 projects. - by Burglar
  
 ===== Debugging ===== ===== Debugging =====
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   * [[Using the VICE monitor]] - by radiantx   * [[Using the VICE monitor]] - by radiantx
   * [[Using a running VICE session for development]] - by Compyx   * [[Using a running VICE session for development]] - by Compyx
 +
 +===== Crunching =====
 +   * [[Exomizer level compress/decompression for beginners]] - by Richard / TND
 +   * [[Exomizer making custom oldschool decrunch effects]] - by StatMat and Richard/TND
  
 ===== Graphics conversion ===== ===== Graphics conversion =====
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     * Added the PO !sal to cause !sl and !svl to save all referenced labels including local labels. This is useful if separate zones have labels you want to know while debugging.     * Added the PO !sal to cause !sl and !svl to save all referenced labels including local labels. This is useful if separate zones have labels you want to know while debugging.
   * [[base:syntax_highligthing_acme_vim|Syntax highlighting for ACME in vim]]   * [[base:syntax_highligthing_acme_vim|Syntax highlighting for ACME in vim]]
 +
 +
 ==== ca65 ==== ==== ca65 ====
 ca65 is an assembler which is part of the cc65 suite of tools. ca65 is an assembler which is part of the cc65 suite of tools.
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     * [[http://www.georg-rottensteiner.de/index.html|C64 Studio]] - Assembler and BASIC development tailored to game development. Contains sprite/char/graphic/screen/map editors, media managers, supports remote debugging via VICE.     * [[http://www.georg-rottensteiner.de/index.html|C64 Studio]] - Assembler and BASIC development tailored to game development. Contains sprite/char/graphic/screen/map editors, media managers, supports remote debugging via VICE.
 +    * Supports CPU types 6502, 6510, 65C02, R65C02, W65C02, 65CE02, 4502, M65 (Mega65) 
 +    * Supports several assembler syntaxes (ACME foremost, DASM, PDS) 
 +    * [[https://www.georg-rottensteiner.de/c64/C64Studio/manual/main.html|Online manual]] 
 +    * Open Source (MIT license) [[https://github.com/GeorgRottensteiner/C64Studio]]
 ==== xa65 ==== ==== xa65 ====
  
     * [[http://www.floodgap.com/retrotech/xa/|The xa65 cross assembler]] is a small and simple cross assembler for Unix/Linux systems. It is available under GPLv2.     * [[http://www.floodgap.com/retrotech/xa/|The xa65 cross assembler]] is a small and simple cross assembler for Unix/Linux systems. It is available under GPLv2.
-===== Cross Development using Makefile ===== 
  
-  * [[Cross Development using Makefile]] - A Tutorial explaining automated building of your c64 projects. - by Burglar+
 ===== Syntax Highlighting ===== ===== Syntax Highlighting =====
 This section is for 6502/6510 assembler syntax highlighting files. This section is for 6502/6510 assembler syntax highlighting files.
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   * [[https://goatpower.org/projects-releases/sublime-package-kick-assembler-c64/|Kick Assembler, Sublime Text 3, multi-platform]] - by Swoffa/Noice   * [[https://goatpower.org/projects-releases/sublime-package-kick-assembler-c64/|Kick Assembler, Sublime Text 3, multi-platform]] - by Swoffa/Noice
   * [[https://github.com/ProbablyNotArtyom/language-6502-kickass|Kick Assembler, Atom, multi-platform]] - by NotArtyom   * [[https://github.com/ProbablyNotArtyom/language-6502-kickass|Kick Assembler, Atom, multi-platform]] - by NotArtyom
 +  * [[https://csdb.dk/release/index.php?id=209831|ca65, ld65, acme and Jamfiles, jEdit, multi-platform]] - by Claus
 +
 +
 ===== Ways to transfer your code to C64 ===== ===== Ways to transfer your code to C64 =====
   * [[http://www.oxyron.de/html/freplay.html|Final replay and Codenet]] - by Graham/Oxyron. Requires a cartridge with RR-net.   * [[http://www.oxyron.de/html/freplay.html|Final replay and Codenet]] - by Graham/Oxyron. Requires a cartridge with RR-net.
base/crossdev.1578980586.txt.gz · Last modified: 2020-01-14 06:43 by paulhocker