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 +====== CRT - CaRTridge Images (from the CCS64 emulator) ======
 +Document revision: 1.10 //
 +Last updated: Nov 27, 2005 //
 +Contributors/sources: Per Hakan Sundell, Markus Brenner, Marco Van Den Heuvel
 +
 +Cartridge files were introduced in the CCS64  emulator,  written  by  Per
 +Hakan Sundell, and use the ".CRT" file extension. This format  was  created
 +to handle the various ROM cartridges that exist, such as Action Replay, the
 +Power cartridge, and the Final Cartridge.
 +
 +Normal game cartridges can load  into  several  different  memory  ranges
 +($8000-9FFF,  $A000-BFFF  or  $E000-FFFF).  Newer   utility   and   freezer
 +cartridges were less intrusive, hiding themselves until  called  upon,  and
 +still others used bank-switching techniques to allow much larger ROM's than
 +normal. Because of these "stealthing" and bank-switching methods, a special
 +cartridge format  was  necessary,  to  let  the  emulator  know  where  the
 +cartridge should reside, the control line  states  to  enable  it  and  any
 +special hardware features it uses.
 +
 +Here is a dump of a sample 8K normal cartridge, "Attack  Of  The  Mutant Camels"...
 +
 +<code>
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 00 00 01 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 41 54 54 41 43 4B 20 4F 46 20 54 48 45 20 4D 55   ATTACK˙OF˙THE˙MU
 +0030: 54 41 4E 54 20 43 41 4D 45 4C 53 00 00 00 00 00   TANT˙CAMELS˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: D3 9B BC FE C3 C2 CD 38 30 EA EA EA A9 01 85 13   ”õº˛√¬Õ80ÍÍÍ©˙Ö˙
 +0060: 4C B3 9B A9 08 85 5A 88 D0 FD C6 5A D0 F9 60 D0   L≥õ©˙ÖZà–˝∆Z–˘`–
 +
 +  Bytes:$0000-000F - 16-byte cartridge signature  "C64  CARTRIDGE"  (padded
 +                     with space characters)
 +         0010-0013 - File header length  ($00000040,  in  high/low  format,
 +                     calculated from offset $0000). Default value is $40
 +         0014-0015 - Cartridge version (high/low, presently 01.00)
 +         0016-0017 - Cartridge hardware type ($0000, high/low)
 +                       0 - Normal cartridge
 +                       1 - Action Replay
 +                       2 - KCS Power Cartridge
 +                       3 - Final Cartridge III
 +                       4 - Simons Basic
 +                       5 - Ocean type 1*
 +                       6 - Expert Cartridge
 +                       7 - Fun Play, Power Play
 +                       8 - Super Games
 +                       9 - Atomic Power
 +                      10 - Epyx Fastload
 +                      11 - Westermann Learning
 +                      12 - Rex Utility
 +                      13 - Final Cartridge I
 +                      14 - Magic Formel
 +                      15 - C64 Game System, System 3
 +                      16 - WarpSpeed
 +                      17 - Dinamic**
 +                      18 - Zaxxon, Super Zaxxon (SEGA)
 +                      19 - Magic Desk, Domark, HES Australia
 +              0018 - Cartridge port EXROM line status
 +                      0 - inactive
 +                      1 - active
 +              0019 - Cartridge port GAME line status
 +                      0 - inactive
 +                      1 - active
 +         001A-001F - Reserved for future use
 +         0020-003F - 32-byte cartridge  name  "CCSMON"  (uppercase,  padded
 +                     with null characters)
 +         0040-xxxx - Cartridge contents (called CHIP PACKETS, as there  can
 +                     be more than one  per  CRT  file).  See  below  for  a
 +                     breakdown of the CHIP format.
 +
 +  (*Note: Ocean type 1 includes Navy Seals, Robocop 2 & 3,  Shadow  of  the
 +    Beast, Toki, Terminator 2 and more)
 +
 +  (**Note: Dinamic includes Narco Police and more)
 +</code>
 +
 +====== CHIP Contents ======
 +
 +The following is the contents of the CHIP packet, from position $0040  on
 +in the CRT file. Note I have re-adjusted the starting address to be  $0000,
 +since we are now looking at a file contained in the .CRT file, and all size
 +references are from where it starts.
 +<code>
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0010: D3 9B BC FE C3 C2 CD 38 30 EA EA EA A9 01 85 13   ”õº˛√¬Õ80ÍÍÍ©˙Ö˙
 +0020: 4C B3 9B A9 08 85 5A 88 D0 FD C6 5A D0 F9 60 D0   L≥õ©˙ÖZà–˝∆Z–˘`–
 +0030: F2 60 A9 04 85 49 A9 00 85 48 A2 00 A5 48 9D 40   Ú`©˙ÖI©˙ÖH¢˙•Hù@
 +0040: 03 A5 49 9D 60 03 A5 48 18 69 28 85 48 A5 49 69   ˙•Iù`˙•H˙i(ÖH•Ii
 +0050: 00 85 49 E8 E0 18 D0 E4 60 A6 03 A4 02 BD 40 03   ˙ÖIˇ˙–‰`¶˙§˙Ω@˙
 +
 +  Bytes:$0000-0003 - Contained ROM signature "CHIP" (note there can be more
 +                     than one image in a .CRT file)
 +         0004-0007 - Total packet length ($00002010,  ROM  image  size  and
 +                     header combined) (high/low format)
 +         0008-0009 - Chip type
 +                      0 - ROM
 +                      1 - RAM, no ROM data
 +                      2 - Flash ROM
 +         000A-000B - Bank number ($0000 - normal cartridge)
 +         000C-000D - Starting load address (high/low format)
 +         000E-000F - ROM image size in bytes  (high/low  format,  typically
 +                     $2000 or $4000)
 +         0010-xxxx - ROM data
 +</code>
 +
 +The following is a chart taken from the "Commodore Programmers  Reference
 +Guide". It details the state of various areas of memory  depending  on  the
 +state of the control lines.
 +
 +<code>
 +Legend:
 +L - ROML (low)
 +H - ROMH (high)
 +G - GAME
 +E - EXROM
 +
 +Addr       LHGE   LHGE   LHGE   LHGE   LHGE   LHGE   LHGE   LHGE   LHGE
 +Range
 +           1111   101X   1000   011X   001X   1110   0100   1100   XX01
 +         default                00X0                             Ultimax
 +-------------------------------------------------------------------------
 +E000-FFFF Kernal  RAM    RAM   Kernal  RAM   Kernal Kernal Kernal ROMH(*)
 +D000-DFFF IO/CHR IO/CHR IO/RAM IO/CHR  RAM   IO/CHR IO/CHR IO/CHR   I/O
 +C000-CFFF  RAM    RAM    RAM    RAM    RAM    RAM    RAM    RAM     -
 +A000-BFFF BASIC   RAM    RAM    RAM    RAM   BASIC   ROMH   ROMH    -
 +8000-9FFF  RAM    RAM    RAM    RAM    RAM    ROML   RAM    ROML  ROML(*)
 +4000-7FFF  RAM    RAM    RAM    RAM    RAM    RAM    RAM    RAM     -
 +1000-3FFF  RAM    RAM    RAM    RAM    RAM    RAM    RAM    RAM     -
 +0000-0FFF  RAM    RAM    RAM    RAM    RAM    RAM    RAM    RAM    RAM
 +
 +(*) Internal memory does not respond to write accesses in these areas
 +</code>
 +
 +From the above chart, the following table can be built. It shows standard
 +cartridges, either 8K or 16K in size, and the memory ranges they load into.
 +<code>
 +Type     Size   Game   EXRom  Low Bank  High Bank
 +         in K   Line   Line    (ROML)    (ROMH)
 +-------------------------------------------------
 +Normal    8k     hi     lo     $8000      ----
 +Normal    16k    lo     lo     $8000     $A000
 +Ultimax   8k     lo     hi     $E000      ----
 +</code>
 +
 +The ROMH and ROML lines are CPU-controlled status  lines,  used  to  bank
 +in/out RAM, ROM or I/O, depending on what is needed at the time.
 +
 +Ultimax cartridges typically are situated  in  the  $E000-FFFF  (8K)  ROM
 +address range. There are some cartridges  which  only  use  4K  of  the  8K
 +allocation. If the cartridge is 16K in size, then it will  reside  in  both
 +$8000-9FFF and $E000-FFFF.
 +
 +
 +====== Cartridge Specifics ======
 +
 +<code>
 +0 - Normal cartridge
 +
 +    Size - 8Kb
 +    GAME - active (1)
 +    EXROM - inactive (0)
 +    Load address - $8000-9FFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 00 00 01 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 41 54 54 41 43 4B 20 4F 46 20 54 48 45 20 4D 55   ATTACK˙OF˙THE˙MU
 +0030: 54 41 4E 54 20 43 41 4D 45 4C 53 00 00 00 00 00   TANT˙CAMELS˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: D3 9B BC FE C3 C2 CD 38 30 EA EA EA A9 01 85 13   ”õº˛√¬Õ80ÍÍÍ©˙Ö˙
 +</code>
 +
 +The second sample below is a dump of "Music Machine", a  4Kb  ULTIMAX mode cartridge. It  is  still  identified  as  a  "standard  cartridge" according to the ID.
 +
 +<code>
 +    Normal cartridge
 +
 +    Size - 4Kb (ULTIMAX mode)
 +    GAME - inactive (0)
 +    EXROM - active (1)
 +    Load address - $F000-F7FF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 00 01 00 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 4D 55 53 49 43 20 4D 41 43 48 49 4E 45 00 00 00   MUSIC˙MACHINE˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 10 10 00 00 00 00 F0 00 10 00   CHIP˙˙˙˙˙˙˙˙˙˙˙
 +0050: 3C 66 C3 C3 66 3C FF FF 18 3C 66 7E 66 66 66 00   <f√√f<˙˙˙<f~fff˙
 +</code>
 +
 +The third sample is a dump of "Adventure Creator",  a  16Kb  standard cartridge.
 +<code>
 +    Normal cartridge
 +
 +    Size - 16Kb
 +    GAME - inactive (0)
 +    EXROM - inactive (0)
 +    Load address - $8000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 41 64 76 65 6E 74 75 72 65 20 43 72 65 61 74 6F   Adventure˙Creato
 +0030: 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   r˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 00 00 00 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +0050: 09 80 81 EA C3 C2 CD 38 30 A2 00 78 D8 8E 11 D0   ˙ÄÅÍ√¬Õ80¢˙xÿé˙–
 +</code>
 +
 +===== 1 - Action Replay =====
 +<code>
 +    Size - 32Kb (4 banks of 8Kb each)
 +    GAME - inactive (0)
 +    EXROM - inactive (0)
 +    Load address - $8000-9FFF (all modules)
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 01 00 00 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 41 63 74 69 6F 6E 20 52 65 70 6C 61 79 20 56 00   Action˙Replay˙V˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: 09 80 0C 80 C3 C2 CD 38 30 4C 60 80 4C 63 80 4C   ˙Ä˙Ä√¬Õ80L`ÄLcÄL
 +
 +</code>
 +
 +===== 2 - KCS Power Cartridge =====
 +<code>
 +
 +    Size - 16Kb (2 banks of 8K each)
 +    GAME - inactive (0)
 +    EXROM - inactive (0)
 +    Load address - module #1 - $8000-9FFF
 +                   module #2 - $A000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 20 01 00 00 02 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 4B 43 53 20 50 6F 77 65 72 20 43 61 72 74 72 69   KCS˙Power˙Cartri
 +0030: 64 67 65 00 00 00 00 00 00 00 00 00 00 00 00 00   dge˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: 09 80 5E FE C3 C2 CD 38 30 78 D8 A2 FF 9A A9 27   ˙Ä^˛√¬Õ80xÿ¢˙ö©'
 +....
 +2050: 43 48 49 50 00 00 20 10 00 00 00 00 A0 00 20 00   CHIP˙˙˙˙˙˙˙˙†˙˙˙
 +2060: 97 E3 16 A1 FF FF FF 20 13 A0 A5 01 09 01 85 01   ó„˙°˙˙˙˙˙†•˙˙˙Ö˙
 +</code>
 +
 +
 +===== 3 - Final Cartridge III =====
 +
 +<code>
 +    Size - 64Kb (4 banks of 16Kb each)
 +    GAME - active (1)
 +    EXROM - active (1)
 +    Load address - $8000-BFFF (all modules)
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 03 01 01 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 46 69 6E 61 6C 20 43 61 72 74 72 69 64 67 65 20   Final˙Cartridge˙
 +0030: 49 49 49 20 31 39 38 37 00 00 00 00 00 00 00 00   III˙1987˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 00 00 00 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +0050: 09 80 5E FE C3 C2 CD 38 30 4C 4C 80 4C 55 95 4C   ˙Ä^˛√¬Õ80LLÄLUïL
 +....
 +4050: 43 48 49 50 00 00 40 10 00 00 00 01 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +4060: 01 02 00 81 5D 81 61 81 99 81 D8 81 0B 82 33 82   ˙˙˙Å]ÅaÅôÅÿÅ˙Ç3Ç
 +....
 +8060: 43 48 49 50 00 00 40 10 00 00 00 02 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +8070: 20 43 80 20 52 80 A9 4E 20 05 DE 20 FD BF AD 39   ˙CÄ˙RÄ©N˙˙fi˙˝ø≠9
 +....
 +C070: 43 48 49 50 00 00 40 10 00 00 00 03 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +C080: A2 06 BD DD 85 95 05 CA 10 F8 AE A0 02 E8 EC A2   ¢˙Ω›Öï˙ ˙¯Æ†˙ËÏ¢
 +</code>
 +
 +A total of 64 kB of ROM memory  is  organized  into  four  $4000  banks
 +located at $8000-$BFFF. Bank switching is  done  by  writing  the  bank
 +number plus $40 into memory location $DFFF.  For  instance,  to  select
 +bank 2, $DFFF is set to $42.
 +
 +The CRT file contains four CHIP blocks, each block with a start address
 +of $8000, length $4000 and the bank number in the bank  field.  In  the
 +cartridge header, both EXROM ($18) and GAME  ($19)  are  set  to  1  to
 +enable the 16 kB ROM configuration.
 +
 +
 +===== 4 - Simons Basic =====
 +<code>
 +
 +    Size - 16Kb (2 banks of 8kb each)
 +    GAME - active (1)
 +    EXROM - inactive (0)
 +    Load address - module #1 - $8000-9FFF
 +                   module #2 - $A000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 04 00 01 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 53 69 6D 6F 6E 27 73 20 42 61 73 69 63 00 00 00   Simon's˙Basic˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: 52 81 52 81 C3 C2 CD 38 30 41 4C 52 81 20 2C 81   RÅRÅ√¬Õ80ALRÅ˙,Å
 +....
 +2050: 43 48 49 50 00 00 20 10 00 00 00 00 A0 00 20 00   CHIP˙˙˙˙˙˙˙˙†˙˙˙
 +2060: 20 A4 A6 99 9E CB A0 05 A5 A8 91 20 A4 A6 99 A2   ˙§¶ôûÀ†˙•®ë˙§¶ô¢
 +</code>
 +
 +SIMONS BASIC permanently uses 16 kB ($4000) bytes of  cartridge  memory
 +from $8000-$BFFF. However, through some custom bank-switching logic the
 +upper area ($A000-$BFFF) may be disabled so Simons BASIC may use it  as
 +additional RAM. Writing a value of $01 to address location $DE00  banks
 +in ROM, $00 disables ROM and enables RAM.
 +
 +The CRT file contains two CHIP blocks of length $2000 each,  the  first
 +block having a start address of $8000, the second block $A000.  In  the
 +cartridge header, EXROM ($18) is set to 0, GAME ($19) is set  to  1  to
 +indicate the RESET/power-up configuration of 8 kB ROM.
 +
 +===== 5 - Ocean type 1 =====
 +
 +<code>
 +    Size - 128Kb, 256Kb or 512Kb sizes (16, 32 or 64 banks of 8Kb each)
 +    GAME - inactive (0)
 +    EXROM - inactive (0)
 +    Load address - Banks 00-15 - $8000-9FFF
 +                   Banks 16-31 - $A000-BFFF  (except Terminator 2)
 +
 +       00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +       -----------------------------------------------   ----------------
 +00000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +00010: 00 00 00 40 01 00 00 05 00 00 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +00020: 53 48 41 44 4F 57 20 4F 46 20 54 48 45 20 42 45   SHADOW˙OF˙THE˙BE
 +00030: 41 53 54 00 00 00 00 00 00 00 00 00 00 00 00 00   AST˙˙˙˙˙˙˙˙˙˙˙˙˙
 +00040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +00050: 09 80 83 81 C3 C2 CD 38 30 4C 83 81 4C 76 82 80   ˙ÄÉÅ√¬Õ80LÉÅLvÇÄ
 + ....
 +02050: 43 48 49 50 00 00 20 10 00 00 00 01 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +02060: 59 6D 00 56 AD 00 55 AE F0 00 01 A0 FE 00 01 F8   Ym˙V≠˙UÆ˙˙†˛˙˙¯
 + ....
 +20140: 43 48 49 50 00 00 20 10 00 00 00 10 A0 00 20 00   CHIP˙˙˙˙˙˙˙˙†˙˙˙
 +20150: 0A 9A 55 FF 9B 69 57 FE AA 65 96 FE 65 0F D6 D9   ˙öU˙õiW˛™eñ˛e˙÷Ÿ
 +</code>
 +
 +Here is a list of the known OCEAN cartridges:
 +
 +  * Batman The Movie    (128 kB)
 +  * Battle Command      (128 kB)
 +  * Double Dragon       (128 kB)
 +  * Navy Seals          (128 kB)
 +  * Pang                (128 kB)
 +  * Robocop 3           (128 kB)
 +  * Space Gun           (128 kB)
 +  * Toki                (128 kB)
 +  * Chase H.Q. II       (256 kB)
 +  * Robocop 2           (256 kB)
 +  * Shadow of the Beast (256 kB)
 +  * Terminator 2        (512 kB)
 +
 +Memory is divided into 8Kb ($2000) banks. For the lower  128Kb,  memory
 +is banked into $8000-$9FFF and for the upper 128Kb,  memory  is  banked
 +into $A000-$BFFF. Note that the Terminator 2  cartridge  loads  all  64
 +banks at $8000-$9FFF.
 +
 +Bank switching is done by writing to $DE00. The lower six bits give the
 +bank number (ranging from 0-63). Bit 8 in this selection word is always
 +set.
 +
 +
 +
 +===== 6 - Expert Cartridge =====
 +<code>
 +
 +    Size - 8Kb
 +    GAME - active (1)
 +    EXROM - active (1)
 +    Load address - $8000-9FFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 06 01 01 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 45 78 70 65 72 74 20 43 61 72 74 72 69 64 67 65   Expert˙Cartridge
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 02 00 00 80 00 20 00   CHIP˙˙@˙˙˙˙˙Ä˙˙˙
 +0050: 00 00 00 0A F3 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙Û˙˙˙˙˙˙˙˙˙˙˙
 +</code>
 +
 +
 +===== 7 - Fun Play, Power Play =====
 +<code>
 +
 +    Size - 128Kb (16 banks of 8Kb modules)
 +    GAME - inactive (0)
 +    EXROM - inactive (0)
 +    Load address - $8000-9FFF (all modules)
 +
 +       00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +       -----------------------------------------------   ----------------
 +00000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +00010: 00 00 00 40 01 00 00 07 00 00 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +00020: 46 55 4E 20 50 4C 41 59 00 00 00 00 00 00 00 00   FUN˙PLAY˙˙˙˙˙˙˙˙
 +00030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +00040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +00050: 1E 80 86 EA C3 C2 CD 38 30 1B 00 81 0D 08 80 00   ˙ÄÜÍ√¬Õ80˙˙Å˙˙Ä˙
 + ....
 +02050: 43 48 49 50 00 00 20 10 00 00 00 08 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +02060: 78 A2 F0 86 01 BD 1D 08 9D F8 00 CA D0 F7 4C 00   x¢Ü˙Ω˙˙ù¯˙ –˜L˙
 + ....
 +04060: 43 48 49 50 00 00 20 10 00 00 00 10 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +04070: 38 E5 68 85 03 B0 11 27 03 12 C0 18 69 27 42 90   8ÂhÖ˙∞˙'˙˙¿˙i'
 + ....
 +06070: 43 48 49 50 00 00 20 10 00 00 00 18 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +06080: 44 D0 5E 06 02 C0 44 11 40 04 11 44 01 5F 1C 73   D–^˙˙¿D˙@˙˙D˙_˙s
 + ....
 +1E130: 43 48 49 50 00 00 20 10 00 00 00 39 80 00 20 00   CHIP˙˙˙˙˙˙˙9Ä˙˙˙
 +1E140: 85 EB 41 EA 9E 08 03 00 C0 06 18 01 00 C0 08 03   ÖÎAÍû˙˙˙¿˙˙˙˙¿˙˙
 +</code>
 +
 +The FUN PLAY Cartridge uses $DE00 for bank selection,  and  uses  8Kb
 +banks ($2000) at $8000-$9FFF. There are 16 banks of ROM memory and  are
 +referenced by the following values:
 +
 +<code>
 +    $00 -> Bank 0
 +    $08 -> Bank 1
 +    $10 -> Bank 2
 +    $18 -> Bank 3
 +    $20 -> Bank 4
 +    $28 -> Bank 5
 +    $30 -> Bank 6
 +    $38 -> Bank 7
 +    $01 -> Bank 8
 +    $09 -> Bank 9
 +    $11 -> Bank 10
 +    $19 -> Bank 11
 +    $21 -> Bank 12
 +    $29 -> Bank 13
 +    $31 -> Bank 14
 +    $39 -> Bank 15
 +</code>
 +
 +The bank field in the chip headers is  set  according  to  the  value
 +written to $DE00. The following bits are  used  for  bank  decoding  in
 +$DE00 (0 being the LSB, 3 being the MSB).
 +
 +<code>
 +        Bit# 76543210
 +             xx210xx3
 +</code>
 +
 +After copying memory from the ROM banks, the selection program writes
 +a value of $86 to $DE00. This seems either  to  reset  or  disable  the
 +cartridge ROM.
 +
 +===== 8 - Super Games =====
 +
 +<code>
 +    Size - 64Kb (4 banks of 16Kb each)
 +    GAME - inactive (0)
 +    EXROM - inactive (0)
 +    Load address - $8000-BFFF (all modules)
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 08 00 00 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 53 55 50 45 52 20 47 41 4D 45 53 00 00 00 00 00   SUPER˙GAMES˙˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 00 00 00 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +0050: 0A 80 0A 80 C3 C2 CD 38 30 00 A9 80 A0 00 85 FB   ˙Ä˙Ä√¬Õ80˙©Ä†˙Ö˚
 +....
 +4050: 43 48 49 50 00 00 40 10 00 00 00 01 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +4060: 27 80 A8 80 C3 C2 CD 38 30 00 40 C0 40 C0 40 C0   'Ä®Ä√¬Õ80˙@¿@¿@¿
 +....
 +8060: 43 48 49 50 00 00 40 10 00 00 00 02 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +8070: 00 00 00 49 4D C7 64 47 46 45 F3 48 DC 08 7E 0B   ˙˙˙IM«dGFEÛH‹˙~˙
 +....
 +C070: 43 48 49 50 00 00 40 10 00 00 00 03 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +C080: D5 F9 F0 C1 D5 F7 F0 BD E8 B5 02 F0 FB C9 05 30   ’˘¡’˜Ω˵˙˚…˙0
 +</code>
 +
 +The SUPER GAMES cartridge uses 4  16Kb  banks  ($8000-$BFFF)  of  ROM
 +memory. Bank selecting is done by writing to $DF00.
 +
 +<code>
 +    Values for $DF00:
 +
 +    $00 -> Bank 0
 +    $01 -> Bank 1 (also value $09 used)
 +    $02 -> Bank 2
 +    $03 -> Bank 3
 +
 +      Bit #2
 +       0: ROM $8000-$BFFF
 +       1: ROM $8000-$9FFF
 +      Bit #3
 +       0: ?
 +       1: if bit #2 AND #3 are on (1) then the module is off
 +</code>
 +
 +
 +===== 9 - Atomic Power =====
 +
 +<code>
 +    Size - 32Kb (4 banks of 8Kb modules)
 +    GAME - inactive (0)
 +    EXROM - inactive (0)
 +    Load address - $8000-9FFF (all modules)
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 09 00 00 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 41 74 6F 6D 69 63 20 50 6F 77 65 72 00 00 00 00   Atomic˙Power˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: 09 80 0C 80 C3 C2 CD 38 30 4C 41 80 4C 1E 80 4C   ˙Ä˙Ä√¬Õ80LAÄL˙ÄL
 +....
 +2050: 43 48 49 50 00 00 20 10 00 00 00 01 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +2060: 09 80 0C 80 C3 C2 CD 38 30 4C 3F 80 4C 91 80 4C   ˙Ä˙Ä√¬Õ80L?ÄLëÄL
 +....
 +4060: 43 48 49 50 00 00 20 10 00 00 00 02 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +4070: EF FC 09 80 C3 C2 CD 38 30 4C 27 80 4C DB 81 4C   Ô¸˙Ä√¬Õ80L'ÄL€ÅL
 +....
 +6070: 43 48 49 50 00 00 20 10 00 00 00 03 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +6080: 09 80 0C 80 C3 C2 CD 38 30 4C 73 86 4C 30 80 4C   ˙Ä˙Ä√¬Õ80LsÜL0ÄL
 +</code>
 +
 +===== 10 - Epyx Fastload =====
 +<code>
 +     Size - 8Kb
 +     GAME - active (1)
 +     EXROM - active (1)
 +     Load address - $8000-9FFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 0A 01 01 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 45 50 59 58 20 46 41 53 54 4C 4F 41 44 00 00 00   EPYX˙FASTLOAD˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: 30 80 5E FE C3 C2 CD 38 30 20 04 90 4C 38 DF AB   0Ä^˛√¬Õ80˙˙êL8fl´
 +</code>
 +
 +===== 11 - Westermann Learning =====
 +<code>
 +     Size - 16Kb
 +     GAME - inactive (0)
 +     EXROM - inactive (0)
 +     Load address - $8000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 0B 00 00 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 57 45 53 54 45 52 4D 41 4E 4E 00 00 00 00 00 00   WESTERMANN˙˙˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 40 00   CHIP˙˙˙˙˙˙˙˙Ä˙@˙
 +0050: 09 80 9C 80 C3 C2 CD 38 30 A2 00 8E 16 D0 20 84   ˙ÄúÄ√¬Õ80¢˙é˙–˙Ñ
 +</code>
 +
 +
 +===== 12 - Rex Utility =====
 +<code>
 +     Size - 8K
 +     GAME - active (1)
 +     EXROM - inactive (0)
 +     Load address - $8000-9FFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 0C 00 01 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 52 45 58 00 00 00 00 00 00 00 00 00 00 00 00 00   REX˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00   ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00   CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: 08 80 C1 FE C3 C2 CD 38 30 6C 95 E3 20 A3 FD 20   ˙Ä¡˛√¬Õ80lï„˙£˝˙
 +</code>
 +
 +===== 13 - Final Cartridge I =====
 +<code>
 +     Size - 16Kb
 +     GAME - active (1)
 +     EXROM - active (1)
 +     Load address - $8000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F        ASCII
 +      -----------------------------------------------   ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20   C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 0D 01 01 00 00 00 00 00 00   ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 54 68 65 20 46 69 6E 61 6C 20 43 61 72 74 72 69   The˙Final˙Cartri
 +0030: 64 67 65 20 49 00 00 00 00 00 00 00 00 00 00 00   dge˙I˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 00 00 00 80 00 40 00   CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +0050: 80 BA 5E FE C3 C2 CD 38 30 00 A0 A0 20 2D FE 58   Ä∫^˛√¬Õ80˙††˙-˛X
 +</code>
 +
 +===== 14 - Magic Formel =====
 +<code>
 +     Size - 64Kb (8 banks of 8Kb)
 +     GAME - Inactive (0)
 +     EXROM - Inactive (0)
 +     Load Address - $E000-FFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +      -----------------------------------------------  ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 0E 01 01 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 4D 61 67 69 63 20 46 6F 72 6D 65 6C 00 00 00 00  Magic˙Formel˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 E0 00 20 00  CHIP˙˙˙˙˙˙˙˙‡˙˙˙
 +0050: 4D 46 30 8D 00 DF 60 8D 01 DF 60 8D 02 DF 60 8D  MF0ç˙fl`ç˙fl`ç˙fl`ç
 +...
 +2050: 43 48 49 50 00 00 20 10 00 00 00 01 E0 00 20 00  CHIP˙˙˙˙˙˙˙˙‡˙˙˙
 +2060: 4C 5F E4 8D 00 DF 60 8D 01 DF 60 8D 02 DF 60 8D  L_‰ç˙fl`ç˙fl`ç˙fl`ç
 +...
 +4060: 43 48 49 50 00 00 20 10 00 00 00 02 E0 00 20 00  CHIP˙˙˙˙˙˙˙˙‡˙˙˙
 +4070: 4D 46 32 8D 00 DF 60 8D 01 DF 60 8D 02 DF 60 8D  MF2ç˙fl`ç˙fl`ç˙fl`ç
 +...
 +6070: 43 48 49 50 00 00 20 10 00 00 00 03 E0 00 20 00  CHIP˙˙˙˙˙˙˙˙‡˙˙˙
 +6080: 4D 46 33 8D 00 DF 60 8D 01 DF 60 8D 02 DF 60 8D  MF3ç˙fl`ç˙fl`ç˙fl`ç
 +...
 +8080: 43 48 49 50 00 00 20 10 00 00 00 04 E0 00 20 00  CHIP˙˙˙˙˙˙˙˙‡˙˙˙
 +8090: 4D 46 34 8D 00 DF 60 8D 01 DF 60 8D 02 DF 60 8D  MF4ç˙fl`ç˙fl`ç˙fl`ç
 +...
 +A090: 43 48 49 50 00 00 20 10 00 00 00 05 E0 00 20 00  CHIP˙˙˙˙˙˙˙˙‡˙˙˙
 +A0A0: 4D 46 35 8D 00 DF 60 8D 01 DF 60 8D 02 DF 60 8D  MF5ç˙fl`ç˙fl`ç˙fl`ç
 +...
 +C0A0: 43 48 49 50 00 00 20 10 00 00 00 06 E0 00 20 00  CHIP˙˙˙˙˙˙˙˙‡˙˙˙
 +C0B0: 4D 46 36 8D 00 DF 60 8D 01 DF 60 8D 02 DF 60 8D  MF6ç˙fl`ç˙fl`ç˙fl`ç
 +..
 +E0B0: 43 48 49 50 00 00 20 10 00 00 00 07 E0 00 20 00  CHIP˙˙˙˙˙˙˙˙‡˙˙˙
 +E0C0: 4D 46 37 8D 00 DF 60 8D 01 DF 60 8D 02 DF 60 8D  MF7ç˙fl`ç˙fl`ç˙fl`ç
 +</code>
 +
 +===== 15 - C64 Game System, System 3 =====
 +<code>
 +     Size - 512Kb (64 banks of 8Kb each)
 +     GAME - inactive (0)
 +     EXROM - active (1)
 +     Load address - $8000-9FFF (all modules)
 +
 +        00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +        -----------------------------------------------  ----------------
 +000000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +000010: 00 00 00 40 01 00 00 0F 00 01 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +000020: 43 36 34 47 53 20 43 61 72 74 72 69 64 67 65 00  C64GS˙Cartridge˙
 +000030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +000040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +000050: 6D 80 C5 80 C3 C2 CD 38 30 4C CB 80 4C 36 84 4C  mÄ≈Ä√¬Õ80LÀÄL6ÑL
 +....
 +002050: 43 48 49 50 00 00 20 10 00 00 00 01 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +002060: 18 D0 A9 FF 8D 15 D0 8D 1D D0 8D 17 D0 A2 07 A9  ˙–©˙ç˙–ç˙–ç˙–¢˙©
 +....
 +004060: 43 48 49 50 00 00 20 10 00 00 00 02 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +004070: E0 08 19 21 77 84 52 98 9F 80 A5 21 31 01 31 89  ‡˙˙!wÑRòüÄ•!1˙1â
 +....
 +006070: 43 48 49 50 00 00 20 10 00 00 00 03 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +006080: C0 08 1C 1D A0 92 03 03 D8 AA 04 C0 B8 01 40 EA  ¿˙˙˙†í˙˙ÿ™˙¿∏˙@Í
 +....
 +07E430: 43 48 49 50 00 00 20 10 00 00 00 3F 80 00 20 00  CHIP˙˙˙˙˙˙˙?Ä˙˙˙
 +07E440: 45 20 41 20 42 49 47 20 58 FE 4F 4E 20 54 48 49  E˙A˙BIG˙X˛ON˙THI
 +</code>
 +
 +Here is a list of the known cartridges:
 +
 +  * C64GS 4-in-1      (Commodore)  (512 kB)
 +  * Last Ninja Remix  (System 3)   (512 kB)
 +  * Myth              (System 3)   (512 kB)
 +
 +
 +ROM memory is organized in 8Kb ($2000) banks  located  at  $8000-$9FFF.
 +Bank switching is done by writing to address $DE00+X, where  X  is  the
 +bank number (STA $DE00,X). For instance, to read from bank  3,  address
 +$DE03 is accessed.
 +
 +The CRT file contains a string of CHIP blocks, each block with a  start
 +address of $8000, length $2000 and the bank number in the  bank  field.
 +In the cartridge header, EXROM ($18) is set to 0, GAME ($19) is set  to
 +1 to enable the 8 kB ROM configuration.
 +
 +
 +===== 16 - WarpSpeed =====
 +<code>
 +     Size - 16Kb
 +     GAME - inactive (0)
 +     EXROM - inactive (0)
 +     Load address - $8000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +      -----------------------------------------------  ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 10 01 01 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 57 61 72 70 73 70 65 65 64 00 00 00 00 00 00 00  Warpspeed˙˙˙˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 00 00 00 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +0050: 4C 22 80 4C 22 80 FF 43 42 4D 20 53 E4 20 18 E5  L"ÄL"Ä˙CBM˙S‰˙˙Â
 +</code>
 +
 +After RESET or  POWER  ON,  16kB  of  Cartridge  ROM  are  visible  at
 +$8000-$BFFF. Additionally, ROM normally located  at  $9E00-$9FFF  is
 +mirrored into IO1 and  IO2  at  $DE00-$DFFF.  ROM  at  $8000-$BFFF  is
 +disabled by writing into the IO2 area (typically  $DF00)  and  may  be
 +re-enabled by writing  into  IO1  ($DE00).  However,  the  $DE00-$DFFF
 +(IO1/IO2) area itself always remains mapped to cartridge ROM.
 +
 +Included with these documents is a WRPSPEED.JPG which is the schematic
 +of the WarpSpeed cartridge itself.
 +
 +
 +===== 17 - Dinamic =====
 +<code>
 +     Size - 128Kb (16 banks of 8Kb each)
 +     GAME - inactive (0)
 +     EXROM - active (1)
 +     Load address - $8000-9FFF (all modules)
 +
 +        00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +        -----------------------------------------------  ----------------
 +000000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +000010: 00 00 00 40 01 00 00 11 00 01 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +000020: 4E 61 72 63 6F 20 50 6F 6C 69 63 65 00 00 00 00  Narco˙Police˙˙˙˙
 +000030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +000040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +000050: 0B 80 0B 80 C3 C2 CD 38 30 00 00 78 A2 FF 9A D8  ˙Ä˙Ä√¬Õ80˙˙x¢˙öÿ
 +..
 +002050: 43 48 49 50 00 00 20 10 00 00 00 01 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +002060: 1C 8C 1B 8C 16 16 8F 16 16 88 1C 1C 86 1C 1C 89  ˙å˙å˙˙è˙˙à˙˙Ü˙˙â
 +..
 +004060: 43 48 49 50 00 00 20 10 00 00 00 02 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +004070: B6 02 07 08 07 07 00 0A 0A B6 00 05 0A 00 07 07  ∂˙˙˙˙˙˙˙˙∂˙˙˙˙˙˙
 +..
 +01E130: 43 48 49 50 00 00 20 10 00 00 00 0F 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +01E140: 00 D5 70 03 F5 70 0F 5F 70 0F F7 70 35 FD F0 37  ˙’p˙ıp˙_p˙˜p5˝7
 +</code>
 +
 +Here is a list of the known DINAMIC cartridges:
 +
 +  * Narco Police  (128 kB)
 +  * Satan         (128 kB)
 +
 +ROM memory is organized in 8Kb ($2000) banks  located  at  $8000-$9FFF.
 +Bank switching is done by reading from address $DE00+X, where X is  the
 +bank number (LDA $DE00,X). For instance, to read from bank  3,  address
 +$DE03 is accessed.
 +
 +The CRT file contains a string of CHIP blocks, each block with a  start
 +address of $8000, length $2000 and the bank number in the  bank  field.
 +In the cartridge header, EXROM ($18) is set to 0, GAME ($19) is set  to
 +1 to enable the 8 kB ROM configuration.
 +
 +
 +===== 18 - Zaxxon, Super Zaxxon (SEGA) =====
 +<code>
 +     Size - 20Kb (3 banks of different sizes)
 +     GAME - active (1)
 +     EXROM - active (1)
 +     Load address - $8000-8FFF (mirrored in $9000-9FFF, module 0, chip U1)
 +                    $A000-BFFF (banked modules 1 and 2, chip U2)
 +
 +        00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +        -----------------------------------------------  ----------------
 +000000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +000010: 00 00 00 40 01 00 00 12 00 00 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +000020: 5A 61 78 78 6F 6E 00 00 00 00 00 00 00 00 00 00  Zaxxon˙˙˙˙˙˙˙˙˙˙
 +000030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +000040: 43 48 49 50 00 00 10 10 00 00 00 00 80 00 10 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +000050: 0D 80 29 80 C3 C2 CD 38 30 78 4C 09 80 78 A9 00  ˙Ä)Ä√¬Õ80xL˙Äx©˙
 +..
 +001050: 43 48 49 50 00 00 20 10 00 00 00 00 A0 00 20 00  CHIP˙˙˙˙˙˙˙˙†˙˙˙
 +001060: A2 0F BD 00 20 D0 04 CA 10 F8 60 BD 70 20 F0 0D  ¢˙Ω˙˙–˙ ˙¯`Ωp˙˙
 +..
 +003060: 43 48 49 50 00 00 20 10 00 00 00 01 A0 00 20 00  CHIP˙˙˙˙˙˙˙˙†˙˙˙
 +003070: 65 A2 36 A3 E7 A3 CB A4 94 A5 86 A6 5E A7 35 A8  e¢6£Á£À§î•Ü¶^ß5®
 +</code>
 +
 +The (Super) Zaxxon carts use a 4Kb ($1000) ROM at $8000-$8FFF (mirrored
 +in $9000-$9FFF) along with two 8Kb ($2000) cartridge banks  located  at
 +$A000-$BFFF. One of the two banks is selected by doing a read access to
 +either the $8000-$8FFF area (bank 0 is selected) or to $9000-$9FFF area
 +(bank 1 is selected). EXROM ($18 = $00) and GAME ($19 = $00) lines  are
 +always pulled to GND to select the 16 kB ROM configuration.
 +
 +The CRT file includes three CHIP blocks:
 +<code>
 +    a) bank = 0, load address = $8000, size = $1000
 +    b) bank = 0, load address = $A000, size = $2000
 +    c) bank = 1, load address = $A000, size = $2000
 +</code>
 +
 +
 +===== 19. Magic Desk, Domark, HES Australia =====
 +<code>
 +    Size - 32Kb, 64Kb or 128Kb sizes (4 to 16 banks of 8Kb each)
 +    GAME - inactive (0)
 +    EXROM - active (1)
 +    Load address (banks 00-15) - $8000-9FFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +      -----------------------------------------------  ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 13 00 01 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 4D 61 67 69 63 20 44 65 73 6B 00 00 00 00 00 00  Magic˙Desk˙˙˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 20 10 00 00 00 00 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +0050: 09 80 C6 CA C3 C2 CD 38 30 8E 16 D0 20 A3 FD 20  ˙Ä∆ √¬Õ80é˙–˙£˝˙
 +..
 +2050: 43 48 49 50 00 00 20 10 00 00 00 01 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +2060: 00 3F 0A 01 00 86 4E 24 28 31 30 29 3A 4A 4F 59  ˙?˙˙˙ÜN$(10):JOY
 +..
 +4060: 43 48 49 50 00 00 20 10 00 00 00 02 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +4070: 00 8B C9 28 4E 24 2C 31 29 B3 B1 22 FF 22 A7 32  ˙ã…(N$,1)≥±"˙"ß2
 +..
 +6070: 43 48 49 50 00 00 20 10 00 00 00 03 80 00 20 00  CHIP˙˙˙˙˙˙˙˙Ä˙˙˙
 +6080: AE 01 83 33 2C 37 2C 22 32 29 20 44 45 4C 20 4B  Æ˙É3,7,"2)˙DEL˙K
 +</code>
 +
 +This cartridge type is very similar to the OCEAN cart type: ROM  memory
 +is  organized  in  8Kb  ($2000)  banks  located  at  $8000-$9FFF.  Bank
 +switching is done by writing the bank number to $DE00. Deviant from the
 +Ocean type, bit 8 is cleared for selecting one of the ROM banks. If bit
 +8 is set ($DE00 = $80), the GAME/EXROM lines are disabled,  turning  on
 +RAM at $8000-$9FFF instead of ROM.
 +
 +In the cartridge header, EXROM ($18) is set to 0, GAME ($19) is set  to
 +1 to indicate the RESET/power-up configuration of 8 kB ROM.
 +
 +Here is a list of the known cartridges:
 +
 +  * Ghosbusters        (HES Australia)   (32 kB)
 +  * Magic Desk         (Commodore)       (32 kB)
 +  * Badlands           (Domark)          (64 kB)
 +  * Vindicators        (Domark)          (64 kB)
 +  * Wonderboy          (HES Australia)   (64 kB)
 +  * Cyberball          (Domark)         (128 kB)
 +
 +
 +===== 20. Super Snapshot 5 =====
 +<code>
 +    Size - 64Kb (4 banks of 16Kb each)
 +    GAME - active (1)
 +    EXROM - active (1)
 +    Load address - $8000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +      -----------------------------------------------  ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 14 01 01 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 53 75 70 65 72 20 53 6E 61 70 73 68 6F 74 20 35  Super˙Snapshot˙5
 +0030: 20 4E 54 53 43 00 00 00 00 00 00 00 00 00 00 00  ˙NTSC˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 00 00 00 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +0050: 09 80 59 80 C3 C2 CD 38 30 20 03 9F 00 FA F4 20  ˙ÄYÄ√¬Õ80˙˙ü˙˙Ù˙
 +...
 +4050: 43 48 49 50 00 00 40 10 00 00 00 01 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +4060: 79 DE BC FE C3 C2 CD 38 30 A9 05 8D 20 D0 8D 21  yfiº˛√¬Õ80©˙ç˙–ç!
 +...
 +8060: 43 48 49 50 00 00 40 10 00 00 00 02 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +8070: 50 DE BC FE C3 C2 CD 38 30 A9 0A 85 6A A9 0D 85  Pfiº˛√¬Õ80©˙Öj©˙Ö
 +...
 +C070: 43 48 49 50 00 00 40 10 00 00 00 03 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +C080: 50 DE BC FE C3 C2 CD 38 30 85 07 20 1A AD A5 76  Pfiº˛√¬Õ80Ö˙˙˙≠•v
 +</code>
 +
 +===== 21. Comal-80 =====
 +<code>
 +    Size - 64Kb (4 banks of 16Kb each)
 +    GAME - active (1)
 +    EXROM - active (1)
 +    Load address - $8000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +      -----------------------------------------------  ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 15 01 01 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 43 6F 6D 61 6C 20 38 30 00 00 00 00 00 00 00 00  Comal˙80˙˙˙˙˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 00 00 00 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +0050: 87 87 70 CF C3 C2 CD 38 30 4C AA CF 4C 70 CF 4C  áápœ√¬Õ80L™œLpœL
 +...
 +4050: 43 48 49 50 00 00 40 10 00 00 00 01 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +4060: AA CF 70 CF C3 C2 CD 38 30 01 29 01 28 01 2C 04  ™œpœ√¬Õ80˙)˙(˙,˙
 +...
 +8060: 43 48 49 50 00 00 40 10 00 00 00 02 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +8070: AA CF 70 CF C3 C2 CD 38 30 91 92 92 92 92 92 92  ™œpœ√¬Õ80ëíííííí
 +...
 +C070: 43 48 49 50 00 00 40 10 00 00 00 03 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +C080: 7B C8 7E C8 C3 C2 CD 38 30 43 4F 4D 41 4C 80 93  {»~»√¬Õ80COMALÄì
 +</code>
 +
 +The Comal-80 Cartridge uses $DE00 for bank  selection,  and  uses  16Kb
 +banks ($4000) at $8000-$BFFF. There are 4 banks of ROM memory  and  are
 +referenced by the following values:
 +
 +<code>
 +       $80 -> Bank 0
 +       $81 -> Bank 1
 +       $82 -> Bank 2
 +       $83 -> Bank 3
 +</code>
 +
 +===== 22. Structured Basic =====
 +<code>
 +    Size - 16Kb (2 banks of 8Kb each)
 +    GAME - active (0)
 +    EXROM - active (1)
 +    Load address - $8000-9FFF
 +
 +    No sample data/file available.
 +
 +    Any read/write access to $DE00 or $DE01 will switch in bank 0.
 +    Any read/write access to $DE02 will switch in bank 1.
 +    Any read/write access to $DE03 will switch off EXROM.
 +</code>
 +
 +===== 23. Ross =====
 +<code>
 +    Size - 16Kb or 32Kb sizes (1 or 2 banks of 16Kb each)
 +    GAME - active (1)
 +    EXROM - active (1)
 +    Load address - $8000-BFFF
 +
 +      00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F       ASCII
 +      -----------------------------------------------  ----------------
 +0000: 43 36 34 20 43 41 52 54 52 49 44 47 45 20 20 20  C64˙CARTRIDGE˙˙˙
 +0010: 00 00 00 40 01 00 00 17 00 00 00 00 00 00 00 00  ˙˙˙@˙˙˙˙˙˙˙˙˙˙˙˙
 +0020: 52 6F 73 73 20 31 34 00 00 00 00 00 00 00 00 00  Ross˙14˙˙˙˙˙˙˙˙˙
 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
 +0040: 43 48 49 50 00 00 40 10 00 00 00 00 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +0050: 09 80 09 80 C3 C2 CD 38 30 A2 00 BD 20 80 4D 0E  ˙Ä˙Ä√¬Õ80¢˙Ω˙ÄM˙
 +...
 +4050: 43 48 49 50 00 00 40 10 00 00 00 01 80 00 40 00  CHIP˙˙@˙˙˙˙˙Ä˙@˙
 +4060: 3F 5A 4D 4D 50 4D 8D 25 3F 1A 1F 77 3F CD E0 3F  ?ZMMPMç%?˙˙w?Õ‡?
 +
 +    Any read access to $DE00 will switch in bank 1 (if cart is 32Kb).
 +    Any read access to $DF00 will switch off EXROM and GAME.
 +</code>
  
base/crt_file_format.txt · Last modified: 2015-04-17 04:31 by 127.0.0.1