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base:demo_programming [2018-12-18 16:54] – [Horizontal Rastersplits] - Moved to separate page ftcbase:demo_programming [2019-01-22 16:07] – [Starfields] fstarred
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 ====== Demo Coding ====== ====== Demo Coding ======
  
-This section contain material related to demo coding. General VIC programming is not available on this page. Instead it is devoted to coding specific demo effects and tutorials on how to make demos specifically (rather than coding in general). General drawing, non-specific to demo codingis also on the general VIC page instead.  +This page is devoted specifically to demo effects and tutorials on how to make demos. More general graphics coding is instead covered in the [[base:vic|General VIC programming page]].
- +
-To give an example: Opening the border is commonly made in demo parts, but simply opening the border does not constitute a demo effect in itself (at least not during the last 20 years).+
  
 +To provide an example: Opening the border is commonly made in demo parts, but simply opening the border does not constitute a demo effect in itself (at least not during the last 20 years). Therefore you would find that on the General VIC programming page instead.
 ===== General Information and Tutorials ===== ===== General Information and Tutorials =====
  
   * [[demo coding introduction|An Introduction to Programming C-64 Demos]] - Puterman/FLT. Extensive and easy to read tutorial aimed at beginners.   * [[demo coding introduction|An Introduction to Programming C-64 Demos]] - Puterman/FLT. Extensive and easy to read tutorial aimed at beginners.
   * [[Demo world records and world firsts]] - Who broke what record? Who invented effect X first? When? In what demo?   * [[Demo world records and world firsts]] - Who broke what record? Who invented effect X first? When? In what demo?
-  * [[Speeding up and optimising demo routines]] - by conrad+
  
 ====== Effects ====== ====== Effects ======
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   * [[8 Sprite starfield]] - by Richard Bayliss   * [[8 Sprite starfield]] - by Richard Bayliss
   * [[ROL Starfield using $d018]] - by Richard Bayliss   * [[ROL Starfield using $d018]] - by Richard Bayliss
 +  * [[base:Starfield|Starfield]] - by Fabrizio Stellato
 ===== 2nd Line FLI ===== ===== 2nd Line FLI =====
   * [[Twisters, x-rotators and waving carpets]] - Bitbreaker/Oxyron^Arsenic^Nuance   * [[Twisters, x-rotators and waving carpets]] - Bitbreaker/Oxyron^Arsenic^Nuance
base/demo_programming.txt · Last modified: 2022-03-15 19:00 by erhan