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base:exomizer_making_custom_oldschool_decrunch_effects [2021-06-11 14:33] – created richardbase:exomizer_making_custom_oldschool_decrunch_effects [2021-06-11 16:18] richard
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 ===== Exomizer adding a custom de-crunch effect and de-crunch text ===== ===== Exomizer adding a custom de-crunch effect and de-crunch text =====
  
-You may have remembered back in the 1980's / 1990's C64 scene groups liked to present their own productions by adding a de-crunch 1-liner to your own programs. A lot of these were made in Cruel Crunch or Power Crunch. Nowadays, for speed and efficiency the majority of us have moved to cross-platform coding. We know how much of a boring process crunching has been. Some of us still miss the decrunch text method.+You may have remembered back in the 1980's / 1990's C64 scene groups liked to present their own productions by adding a de-crunch effect or a 1-liner to their own programs before de-crunching the data and executing the program. A lot of these were made in Speed Packer, Cruncher AB, Cruel CrunchPower Crunch, etc. Nowadays, for speed and efficiency the majority of us have moved to cross-platform coding. We know how much of a boring process crunching has been. Some of us still miss the decrunch text method.
  
-Exomizer has a custom de-crunch effect routine, when using SFX mode. Its default effect is a flashing character at the bottom right of the screen. There are possibilities of customizing exomizer to do really cool de-crunch effects based on the old packers/crunchers you may have used. For example, here is an example of the [b]Speed Packer V1.1[/b] decrunch sound:+Decrunch effects were used in order to show that something is happening and the program isn't just stuck.
  
-** exomizer sfx $4245 rayfish.prg -o rayfish.prg -s "lda #$00 sta $fb" -x "lda $fb eor #$01 sta $fb beq skip inc $d418 skip:" ** (replace with $d020 if you want thick multicolour bars instead of strange noises);+Exomizer has a custom de-crunch effect routine, when using SFX modeIts default effect is a flashing character at the bottom right of the screen. There are possibilities of customizing exomizer to do really cool de-crunch effects based on the old packers/crunchers you may have used. For example, here is an example of the ** Speed Packer V1.1 ** decrunch sound:
  
 +** exomizer sfx $4245 rayfish.prg -o rayfish.prg -s "lda #$00 sta $fb" -x "lda $fb eor #$01 sta $fb beq skip inc $d418 skip:" **
 +
 +(replace with $d020 if you want thick multicolour bars instead of strange noises);
 +
 +A post on Lemon 64 Forum has a list of example programmable decrunch effects which resemble some of the old crunchers. If you want to use them, here is a list of those:
 +
 +**Cruncher AB Style** (Black, White, Green, Purple - Change the AND (or make ORA) value to pick different colour scheme)
 +-x "lda $fb eor #$01 sta $fb beq skip inc $fc lda $fc and #$05 sta $d020 skip:" -s "lda #$00 sta $d011" -f "lda #$1b sta $d011"
 +
 +**Coloured stripe columns**
 +-x "inc $fb lda $fb sta $d020 lda #$00 sta $d020" 
 +
 +** Black and white stripe columns**
 +-x "lda $fb eor #$01 sta $fb beq skip lda #$01 sta $d020 lda #$00 sta $d020 skip:"
 +
 +** Hi-Tec loader style stripe columns **
 +-x "lda $fb eor #$01 sta $fb beq skip dec $d020 inc $d020 skip:"
 +
 +** Black and single colour stripes **
 +
 +Change the eor #$XX instruction depending on which colour you want:
 +
 +eor #$01 = White
 +eor #$02 = Red
 +eor #$03 = Cyan
 +eor #$04 = Purple
 +eor #$05 = Green
 +eor #$06 = Blue
 +eor #$07 = Yellow
 +eor #$08 = Orange
 +eor #$09 = Brown
 +eor #$0a = Light red
 +eor #$0b = Dark grey
 +eor #$0c = Grey
 +eor #$0d = Light green
 +eor #$0e = Light blue
 +eor #$0f = Light grey
 +
 +-x "lda $fb eor #$01 sta $fb beq skip lda $fc eor #$XX sta $d020 sta $fb sta $fc skip:"
 +
 +** Thicker inc $d020 stripes**
 +-x "lda $fb eor #$01 sta $fb beq skip inc $d020 skip:"
 +
 +** File Press Expert effect **
 +Set start of decruncher to red border the run depacker
 +-x "lda $fb eor #$01 sta $fb beq skip lda $d020 eor #$01 sta $d020 skip:" -s "lda #$02 sta $d020" 
 +
 +** The Sharks Darksqueezer 0.1 ** (flickers the chars at the top left)
 +-x "dec $0400 inc $0401 stx $0402"
 +
 +** Beastlinker ** (but slightly thicker)
 +-x "ora #$05 sta $d020"  
 +
 +** Amazing ByteRaper ** (without any text)
 +-x "ora #$05 sta $d021 sta $d418" 
 +
 +** FX Equal Sequence V2 ** (aka as the Mega Cruncher)
 +-x "inc $fb lda $fb sta $d020 lda #0 sta $d020" 
 ==== Adding Decrunch text to Exomizer SFX ==== ==== Adding Decrunch text to Exomizer SFX ====
  
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 <code> <code>
 +
 !to "rayfishcomplete.prg",cbm !to "rayfishcomplete.prg",cbm
  
Line 23: Line 82:
 *=$0801 *=$0801
 !bin "rayfish+.prg",,2 !bin "rayfish+.prg",,2
 +
 +;Black the screen 
 lda #0 lda #0
 sta $d020 sta $d020
 sta $d021 sta $d021
 +;-------------------------------
 ldx #$00  ;If using KERNAL RAM,  ldx #$00  ;If using KERNAL RAM, 
 clrscrn   ;simply use JSR $E544  clrscrn   ;simply use JSR $E544 
-lda #$20+lda #$20  ;instead of this
 sta $0400,x sta $0400,x
 sta $0500,x sta $0500,x
Line 35: Line 97:
 inx inx
 bne clrscrn bne clrscrn
 +;--------------------------------
 +
 +;The decrunch text output routine 
 +
 ldx #decrunchtextend-decrunchtext ldx #decrunchtextend-decrunchtext
 maketext  maketext 
Line 43: Line 109:
 dex dex
 bpl maketext bpl maketext
 +
 +;Always terminate with an RTS
 rts  rts 
  
-!ct scr+!ct scr ;If using C64 studio 
 + 
 +;The decrunch text
 decrunchtext decrunchtext
 !text "-bringing the new dimension to your c64-" !text "-bringing the new dimension to your c64-"
 decrunchtextend decrunchtextend
 </code> </code>
base/exomizer_making_custom_oldschool_decrunch_effects.txt · Last modified: 2021-08-15 13:36 by richard