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base:fld [2019-07-22 15:36] martin_piperbase:fld [2019-07-22 15:38] (current) martin_piper
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-An example of [[https://github.com/martinpiper/C64Public/blob/master/Tusari2/FLDParalax/FLDParalax.a|FLD Parallax]] used in a game, this was reverse engineered from Tusari. Published in 1992 this was the first documented game to use FLD with parallax in vertical scrolling sections.+An example of [[https://github.com/martinpiper/C64Public/blob/master/Tusari2/FLDParalax/FLDParalax.a|FLD Parallax]] used in a game, this was reverse engineered from Tusari. Published in 1992 this was the first documented game to use FLD with parallax in vertical scrolling sections. The original game used mainline code without any IRQ/NMI action. The source was updated to use timed NMIs instead.
 [[https://github.com/martinpiper/C64Public/blob/master/Tusari2/FLDParalax/FLDParalax.prg|Link to prg]] [[https://github.com/martinpiper/C64Public/blob/master/Tusari2/FLDParalax/FLDParalax.prg|Link to prg]]
 [[https://www.youtube.com/watch?v=vpNisgA1yXQ|Link to video]] [[https://www.youtube.com/watch?v=vpNisgA1yXQ|Link to video]]
  
base/fld.1563802584.txt.gz · Last modified: 2019-07-22 15:36 by martin_piper