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base:game_programming [2015-10-07 22:10] – [Various] ftcbase:game_programming [2020-11-04 20:54] – [General Tutorials] endurion
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      * [[base:Simple parallax shifting|Simple parallax shifting]] - by Achim      * [[base:Simple parallax shifting|Simple parallax shifting]] - by Achim
      * [[base:Merge char bullets|Merge char bullets with background chars]] - by Achim      * [[base:Merge char bullets|Merge char bullets with background chars]] - by Achim
 +     * [[Character bullets]] - by Achim
 +
 +  * Tutorials
 +     * [[https://www.georg-rottensteiner.de/c64/projectj/step1/step1.html|Project J]] - A 100 step tutorial to a full game - by Georg Rottensteiner
 ===== Sprites ===== ===== Sprites =====
 Sprites, aka hardware supported freely movable objects, are an essential part of most games. Sprites, aka hardware supported freely movable objects, are an essential part of most games.
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   * [[base:Sprite collision detection]] - Using individual sprite 'boxes' to detect sprite-sprite collisions - by Achim   * [[base:Sprite collision detection]] - Using individual sprite 'boxes' to detect sprite-sprite collisions - by Achim
   * [[base:Moving sprites]] - Sort sprite movement from updating VIC registers - by Achim   * [[base:Moving sprites]] - Sort sprite movement from updating VIC registers - by Achim
 +  * [[base:Sprite projectiles]] - moving sprite projectiles in any direction - by Achim
 ===== Various ===== ===== Various =====
  
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   * [[http://dark-well.pwp.blueyonder.co.uk/|Dev Tools written in Dark Basic]] - by Malcolm Bamber   * [[http://dark-well.pwp.blueyonder.co.uk/|Dev Tools written in Dark Basic]] - by Malcolm Bamber
 +  * [[https://github.com/GeorgRottensteiner/C64Studio|C64 Studio Source Code]] - by Georg Rottensteiner
  
base/game_programming.txt · Last modified: 2020-11-07 14:35 by ftc