base:game_programming
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base:game_programming [2015-04-17 04:32] – external edit 127.0.0.1 | base:game_programming [2020-11-07 14:35] (current) – Avoid external links. CB64 is not meant to become a collection of links to elsewhere. ftc | ||
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+ | * [[Character bullets]] - by Achim | ||
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===== Sprites ===== | ===== Sprites ===== | ||
Sprites, aka hardware supported freely movable objects, are an essential part of most games. | Sprites, aka hardware supported freely movable objects, are an essential part of most games. | ||
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===== Various ===== | ===== Various ===== | ||
* [[High Score detection]] - By Richard Bayliss | * [[High Score detection]] - By Richard Bayliss | ||
* [[Guide to programming games]] - An article about designing, writing and compressing your own C64 game - by Richard Bayliss | * [[Guide to programming games]] - An article about designing, writing and compressing your own C64 game - by Richard Bayliss | ||
- | * [[:Scoring points|Scoring points]] - by Achim | + | * [[Scoring points|Scoring points]] - by Achim |
===== Sources for games ===== | ===== Sources for games ===== | ||
Here are sources for a few small games. | Here are sources for a few small games. | ||
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* [[http:// | * [[http:// | ||
+ | * [[https:// | ||
base/game_programming.1429237923.txt.gz · Last modified: 2015-10-07 22:10 (external edit)