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base:multiplication_with_a_constant

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 base:multiplication_with_a_constant [2020-04-09 21:30]ftc Added credits base:multiplication_with_a_constant [2020-04-10 17:25] (current)tww Both sides previous revision Previous revision 2020-04-10 17:25 tww 2020-04-09 21:30 ftc Added credits2020-03-30 22:27 tww 2015-04-17 04:33 external edit 2020-04-10 17:25 tww 2020-04-09 21:30 ftc Added credits2020-03-30 22:27 tww 2015-04-17 04:33 external edit Line 1: Line 1: ====== Multiplication with a constant ====== ====== Multiplication with a constant ====== - - By TWW Multiplication by a specific constant can be a lot simpler and faster than a general-purpose routine to multiply two given numbers together. Multiplication by a specific constant can be a lot simpler and faster than a general-purpose routine to multiply two given numbers together. Line 20: Line 18: ---- ---- - EDIT: The above is based on 8*A + 2*A. This routine would not allow any higher number than A = 25 as it would overflow (8 * 26) + (2 * 26) = 208 + 52 = 262 (However 25 fits perfectly f.ex. when you'd want to calculate a character line based on Y). + By TWW: + + Optimization of the above posted by unknown: The above is based on 8*A + 2*A. This routine would not allow any higher number than A = 25 as it would overflow (8 * 26) + (2 * 26) = 208 + 52 = 262 (However 25 fits perfectly f.ex. when you'd want to calculate a character line based on Y). With this in mind, you can do 2*A + 8*A which saves you the asl \$2. Also as long as A cannot be higher than 25, the upper 4 bits (high nybble) will always be #%0000. This means that the asl instructions will never set carry and the clc can be dropped. With this in mind, you can do 2*A + 8*A which saves you the asl \$2. Also as long as A cannot be higher than 25, the upper 4 bits (high nybble) will always be #%0000. This means that the asl instructions will never set carry and the clc can be dropped.