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base:signed_8bit_divide_by_2_arithmetic_shift_right [2015-04-17 04:33] (current) – created - external edit 127.0.0.1
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 +====== Arithmetic shift right ======
  
 +By Bitbreaker
 +
 +If we want to divide by the power of 2 we usually shift right. That is fine with unsigned numbers, but for signed numbers we would need a arithemtic shift right, that we have no opcode for.
 +So we need a trick to preserve bit 7 in another way:
 +
 +<code>
 +    cmp #$80 ;copy bit 7 to carry (i love that trick also for other situations where A should not be clobbered)
 +    ror      ;now rotate and we successfully preserved bit 7
 +</code>
 +
 +Easy like that, done in 4 cycles! However keep in mind that this way the result is rounded down and not up when dealing with negative numbers. So for more accuracy you might prefer:
 +
 +<code>
 +   bpl +     ;positive number?
 +   eor #$ff  ;a = 0 - a to get a positive number
 +   clc
 +   adc #$01
 +   lsr       ;shift right
 +   eor #$ff  ;make it negative again
 +   clc
 +   adc #$01
 +   jmp ++
 ++
 +   lsr
 +++
 +</code>
 +
 +This would need 13 cycles in average, but it can be done faster as well using the first method:
 +
 +<code>
 +   cmp #$80  ;copy bit 7 to carry
 +   ror       ;shift right as before
 +   bpl +     ;if positive number then skip
 +   adc #$00  ;else round up
 ++  ...
 +</code>
 +
 +Then we would need 7,5 cycles in average. Still pretty nice. If you need it even faster (6 cycles) and use a lot of div by 2, then a lookup table might also be an option:  
 +
 +<code>
 +   tax
 +   lda divtable,x
 +</code>
 +
 +When using illegal op-codes you might also want to use this version that gives you always a cleared carry afterwards:
 +
 +<code>
 +   anc #$fe  ;copy N to C and mask out bit 0
 +   ror       ;rotate, carry will now be clear
 +</code>
 +
 +===== And how's about shifting left? =====
 +
 +
 +If you intend to multiply a signed number by two, just do a = a + a and you are fine.
base/signed_8bit_divide_by_2_arithmetic_shift_right.txt · Last modified: 2015-04-17 04:33 by 127.0.0.1