base:simple_parallax_shifting
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
base:simple_parallax_shifting [2015-04-17 04:33] – external edit 127.0.0.1 | base:simple_parallax_shifting [2016-11-27 02:17] (current) – Added animated screenshot bepp | ||
---|---|---|---|
Line 2: | Line 2: | ||
by Achim | by Achim | ||
- | A parallax effect can be achieved by shifting bits and bytes of one char or a pattern of chars, e. g. 2x2 tiles, corresponding to the soft scroll registers ($d016 & $d011). | + | A parallax effect can be achieved by shifting bits and bytes of one char or a pattern of chars, e. g. 2x2 tiles, corresponding to the soft scroll registers ($d016 & $d011). |
+ | |||
+ | {{: | ||
This effect can be seen in numerous games (e.g. Bounder, Parallax, Marauder etc.). | This effect can be seen in numerous games (e.g. Bounder, Parallax, Marauder etc.). |
base/simple_parallax_shifting.1429238035.txt.gz · Last modified: 2016-05-25 20:52 (external edit)