base:simple_parallax_shifting
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base:simple_parallax_shifting [2016-05-25 20:53] – old revision restored (2016-05-25 20:52) ftc | base:simple_parallax_shifting [2016-11-27 02:17] (current) – Added animated screenshot bepp | ||
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- | A parallax effect can be achieved by shifting bits and bytes of one char or a pattern of chars, e. g. 2x2 tiles, corresponding to the soft scroll registers ($d016 & $d011). | + | A parallax effect can be achieved by shifting bits and bytes of one char or a pattern of chars, e. g. 2x2 tiles, corresponding to the soft scroll registers ($d016 & $d011). |
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This effect can be seen in numerous games (e.g. Bounder, Parallax, Marauder etc.). | This effect can be seen in numerous games (e.g. Bounder, Parallax, Marauder etc.). |
base/simple_parallax_shifting.1464202426.txt.gz · Last modified: 2016-05-25 20:53 by ftc