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base:simple_parallax_shifting

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base:simple_parallax_shifting [2016-05-25 20:53] – old revision restored (2016-05-25 20:52) ftcbase:simple_parallax_shifting [2016-11-27 02:17] (current) – Added animated screenshot bepp
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 by Achim by Achim
  
-A parallax effect can be achieved by shifting bits and bytes of one char or a pattern of chars, e. g. 2x2 tiles, corresponding to the soft scroll registers ($d016 & $d011). +A parallax effect can be achieved by shifting bits and bytes of one char or a pattern of chars, e. g. 2x2 tiles, corresponding to the soft scroll registers ($d016 & $d011). 
 + 
 +{{:base:parallax.gif}}
  
 This effect can be seen in numerous games (e.g. Bounder, Parallax, Marauder etc.). This effect can be seen in numerous games (e.g. Bounder, Parallax, Marauder etc.).
base/simple_parallax_shifting.txt · Last modified: 2016-11-27 02:17 by bepp