User Tools

Site Tools


base:spritevectors

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
base:spritevectors [2016-12-09 17:10] bitbreakerbase:spritevectors [2016-12-09 17:17] – [Adding the Wurstglanz] bitbreaker
Line 99: Line 99:
 to be continued soon... to be continued soon...
  
 +====== Future work / outlook ======
  
 +If the badline-supression is done per frame and not per line (but black background then) the ratio of edge building sprites and gap sprites can be shifted towards more edges, as more x-position writes can happen. Also this technique peaks on frames where a lot of nearly 45° slopes happen, else quite some rastertime is left, but on peaks (SID included) only 3 rasterlines are left at maximum size of 160x160. Also if going one pixel beyond in size, 3 gap sprites are needed for a single face and we run out of sprites anyway :-)
base/spritevectors.txt · Last modified: 2020-07-28 08:42 by bitbreaker