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magazines:chacking_toc [2015-04-17 04:34] (current)
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 +====== C= Hacking Table of Contents ======
 +
 +    * [[chacking1|Issue #1]]
 +          * "​**Beginning ML - Part 1**", Craig Taylor. Documented and undocumented opcodes
 +          * "​**Simple Hires Line Drawing Package for the C-128 80-Column Screen**",​ Craig Bruce. Routines to move pixel/draw line, activate graphics/​clear screen, restore old character set, desc. of some VDC registers, floating point numbers. ​
 +    * [[chacking2|Issue #2]]
 +          * "​**Beginning ML - Part 2**", Craig Taylor. Indexed addressing.
 +          * "**An in-depth look at the 8563 Video Chip on the C= 128**",​ Craig Taylor. VDC schematics, register descriptions,​ programming descriptions.
 +          * "​**FILE SPLIITER**",​ Mark Lawrence. Turbo Pascal code to split a file.
 +          * "​**Banking on GEOS**",​ Robert Knop. Memory management, programming under GEOS 128.
 +          * "​**DYNAMIC MEMORY ALLOCATION FOR THE 128: Breaking the 64K barrier**",​ Craig Bruce. Like the title says :). Includes memory management kernal from ZED 128, sorting routine, etc. 
 +    * [[chacking3|Issue #3]]
 +          * "​**Learning ML - Part 3**", Craig Taylor. Kernal routines, reading the directory, reading the error channel.
 +          * "**The Demo Corner: Missing Cycles**",​ Pasi '​Albert'​ Ojala. Raster timings, bad lines, sprites, demonstration program.
 +          * "​**Kernal 64/​128**",​ Craig Taylor. Kernal routines, listing and description.
 +          * "**64K VDC RAM and an alternate GEOS128 Background Screen**",​ Robert Knop. Programming GEOS128.
 +          * "​**GeoPaint File Format**",​ Bruce Vrieling. Self explanatory.
 +          * "​**Rasters:​ What They Are And How To Use Them**",​ Bruce Vrieling. Interrupts, rasters, example code.
 +          * "​**Bursting your 128: The Fastload Burst Command**",​ Craig Bruce. Programming 1571 and 1581 drives, bust code library. ​
 +    * [[chacking4|Issue #4]]
 +          * "​**Learning ML - Part 4**", Craig Taylor. Development of a Space Invaders game (for the 64 and 128), part 1. Organization,​ custom characters (VIC and VDC), title screen, debugging, memory considerations.
 +          * "**FLI - More Color To The Screen**",​ Pasi Ojala. VIC info, and of course an explanation of FLI graphics.
 +          * "​**RS-232 Converter**",​ Warren Tustin. Build a userport->​RS-232 converter.
 +          * "​**Introduction to the VIC-II**",​ Pasi Ojala. VIC features and registers.
 +          * "​**LITTLE RED READER: MS-DOS file reader for the 128 and 1571/81 drives**",​ Craig Bruce. Like the title says :) All source included/​explained or course. ​
 +    * [[chacking5|Issue #5]]
 +          * "​**Mail Server Documentation**",​ Craig Taylor. Outdated.
 +          * "**The Demo Corner: Stretching Sprites**",​ Pasi Ojala. How to trick VIC into making some very large sprites.
 +          * "**Rob Hubbard'​s Music: Disassembled,​ Commented, and Explained**",​ Anthony McSweeny. Yet another self-explanatory title.
 +          * "​**ZPM3 and ZCCP Enhancements for CP/M Plus from Simeon Cran**",​ Randy Winchester. Nice BIOS and BDOS enhancements for CP/M folks.
 +          * "​**Multitasking on the C=128 Part 1**", Craig Taylor. Description of a multitasking kernal for the 128.
 +          * "​**LITTLE READ READER: MS-DOS file reader/​WRITER for the C128 and 1571/​81**",​ Craig Bruce. Expanding the program with the capability to write files. ​
 +    * [[chacking6|Issue #6]]
 +          * "**The Demo Corner: DYCP - Horizontal Scrolling**",​ Pasi Ojala of course :). Making character go up and down as well as right to left in scrolls, along with some awfully nice ASCII diagrams.
 +          * "​**Opening the Borders**",​ Pasi Ojala. How to remove the borders: top, bottom, and sides. Good stuff.
 +          * "**A Heavy-Duty Power Supply for the C=64**",​ John Andrews. Schematics etc. for building - guess what? :) - a heavy duty power supply.
 +          * "**LZW Compression**",​ Bill Lucier. Another title to make my job easy. Description+source.
 +          * "​**THREE-KEY ROLLOVER for the C=128 and C=64**",​ Craig Bruce. Modifying the KERNAL to use 3-key rollover (for you fast typists); gets rid of port #1 extraneous input, too. Neat! 
 +    * [[chacking7|Issue #7]]
 +          * "​**Commodore Trivia Corner**",​ Jim Brain.
 +          * "​**Internet Resources for the Commodore 64/​128**",​ Craig Taylor. Intro to the internet; old ftp list.
 +          * "​**Hiding Kilobytes**",​ Marko Mäkelä Memory management and different memory configurations on the C=64, and lots of subtobics: hiding underneath I/O, sitting in the stack, freezer cartridges.
 +          * "**FLD - Scrolling the screen**",​ Mark Klampar. Code to demonstrate FLD.
 +          * "​**Tech-tech - More resolution to vertical shift**",​ Pasi Ojala. Cool.
 +          * "**ACE 128/64 PROGRAMMER'​S REFERENCE GUIDE**",​ Craig Bruce. Title explains it all. 
 +    * [[chacking8|Issue #8]]
 +          * "​**Trivia Corner**",​ Jim Brain.
 +          * "​**RS232 Convertor**",​ Walter Wickersham. Another RS-232 interface for you to build.
 +          * "​**Programming the Commodore RAM Expansion Units (REUs)**",​ Richard Hable. Description of REUs and how to program them.
 +          * "**A Different Perspective:​ Three Dimensional Graphics on the C=64**",​ Stephen Judd, George Taylor. Rotations, projections,​ drawing lines, etc. and an awful lot of text and crappily formatted code.
 +          * "​**DESIGN OF A '​REAL'​ OPERATING SYSTEM FOR THE 128: PART I**", Craig Bruce. Laying the groundwork for a new OS. 
 +    * [[chacking9|Issue #9]]
 +          * "​**Trivia Corner**",​ Jim Brain.
 +          * "**A Different Perspective,​ Part II**", Stephen Judd, George Taylor. Hidden faces, filled faces, mega-fast multiply, and some reasonably formatted code.
 +          * "**2D Graphics Toolbox - Circles**",​ Stephen Judd. An awfully neat circle drawing algorithm, if I do say so myself. (See also issue 10 or 11).
 +          * "​**AFLI-specs v1.0**",​ D'​Arc/​Topaz for Chief/​Padua. Build upon FLI to get even more colors.
 +          * "​**Coding Tricks**",​ compiled from comp.sys.cbm. Neat. Includes stable raster code.
 +          * "​**C.S. Bruce Interview**",​ Craig Taylor. Neat.
 +          * "​**Aligning 1541 Drives**",​ Ward Shrake. Lots of good info. 
 +    * [[chacking10|Issue #10]] (Craig Taylor'​s last issue!)
 +          * "​**Trivia**",​ Jim Brain.
 +          * "​**BFLI - New Graphics Modes 2**", Pasi Ojala. Another FLI spinoff trick.
 +          * "​**Making stable raster routines (C64 and VIC-20)**",​ Marko Mäkelä How to make raster effects exactly where you want them (and how to mask an NMI too! :)
 +          * "**A Different Perspective,​ part III**",​ by two old bums. Neat-o line drawing enhancement,​ general polygon routine, general hidden face removal, alternative filling method, and a misplaced and important addendum to the Circle routine in issue 9.
 +          * "​**Second SID Chip Installation**",​ Mark Dickenson. Add another SID to your setup.
 +          * "​**SOLVING LARGE SYSTEMS OF EQUATIONS ON A C64 WITHOUT MEMORY**",​ Alan Jones. "​Quartersolve"​ routine.
 +          * "**The World of IRC - A new life for the C64/​128**",​ Bill Lueck. What every 64 user should know about IRC.
 +          * "​**Swiftlink-232 Application Notes v1.0b**",​ CMD with source code by Craig Bruce. All about Swiftlink and how to program it.
 +          * "​**Design and implementation of a simple/​efficient upload/​download protocol**",​ Craig Bruce. Pretty neat protocol (FX) used by ACE.
 +          * "​**DESIGN AND IMPLEMENTATION OF A '​REAL'​ OPERATING SYSTEM FOR THE 128: Part II**", Craig Bruce. Further laying the groundwork for a multitasking microkernal OS. 
 +    * [[chacking11|Issue #11]]
 +          * "**Hi Tech Trickery: Sample Dither**",​ George Taylor. Dither a digital sample to gain higher resolution.
 +          * "​**Speed up RAMLink transfers with the Double-DMA technique**",​ Doug Cotton. Super-fast RAMlink programming.
 +          * "**The Graphics Toolbox: Ellipses**",​ Stephen L. Judd. Follow-up to the circle drawing algorithm, logarithmic division.
 +          * "​**Design and Implementation of an Advanced Text Editor**",​ Craig Bruce. Design and implementation of the very powerful ZED text editor used with ACE.
 +          * "​**Hacking Graphics: Let's get graphical**",​ Rick Mosdell. Hires file formats: DOODLE!, Koala.
 +          * "​**Errata**",​ fixes for 2nd SID chip and linear algebra article. ​
 +    * [[chacking12|Issue #12]]
 +          * "​**RUN64:​ Moving to 64 Mode**",​ Doug Cotton. How to switch from 128 mode to 64 mode (and expect it to work on just about any machine).
 +          * "​**Polygonamy:​ A Study in Three Dimensions**",​ Stephen L. Judd. High speed 3D virtual worlds for the 64. (Binary up above).
 +          * "​**Underneath the hood of the SuperCPU**",​ Jim Brain. Description and details of the SuperCPU.
 +          * "​**Talking to TED: The MOS 7360/8360 Display IC'​s**",​ Levente Harsfalvi. Programming TED on the +4 and C-16 (reg. desc., etc.) 
 +    * [[chacking13|Issue #13]]
 +          * "​**HEAVY MATH - Part 0: History, Arithemtic, and Simple Algorithms**",​ Alan Jones. History, introduction,​ etc.
 +          * "​**OS/​A65 - A Multitasking/​Multithreading Operating System for 6502 Computers**",​ Andre Fachat. Design and implementation.
 +          * "​**Using UQWK with QWKRR128**",​ Gaelyne Moranec. Self-explanatory.
 +          * "​**Brad Templeton: The Programmer'​s Friend**",​ by Jim Lawless. An interview with Brad Templeton.
 +          * "​**Dim4:​ A Mind-Expanding Experience**",​ Stephen L. Judd. 4D graphics from a 4k contest. See above for source (all 115k of it) and executables (all 4k of it :).
 +          * "​**Exploiting the 65C816S CPU**",​ Jim Brain. Description of chip design, regs, addressing modes, etc. and some SuperCPU programming info.
 +          * "​**Using HTML on the Commodore, Part 1**", Jim Brain. Introduction to HTML and description of an HTML viewer for the 64.
 +          * "​**Creating 3D Dungeon Crawls**",​ Todd Elliott. How to do 3D dungeons a-la Bard's Tale.
 +          * "**The Error Channel**",​ updates to Double-DMA article, TED programming,​ extra Polygonamy info. 
 +    * [[chacking14|Issue #14]]
 +          * "**The Commodore Telnet BBS**",​ Bo Zimmerman. Make your C= telnettable.
 +          * "​**Menu Toolbox III**",​ Jeff Jones. User interface subroutines:​ menus, disk io, etc.
 +          * "**The CMD Nirvana: The Guts and Glory**",​ Todd Elliott. Todd's souped-up 128D.
 +          * "**Jim Butterfield:​ The Commodore Guru - An Interview**",​ Jim Lawless.
 +          * "**Hi Tech Trickery**",​ Alan Jones. More descriptions of Linear Programming.
 +          * "​**Hacking BASICs**",​ Richard T. Cunningham. Detecting drives and selective goto in BASIC.
 +          * "​**Twiddling the Bits**",​ Ward Shrake. VIC-20 cartridge exploration and archiving. ​
 +    * [[chacking15|Issue #15]] (Jim Brain'​s last issue!)
 +          * "​**Click to Mode Switch: The 40-80 Mouse switch**",​ Michael Nausch. Hardware mouse mod, mollifying monitor madness.
 +          * "**The Canonical List of Commodore Produced Products**",​ Jim Brain. v2.0
 +          * "​**Scott Ballantyne : Blazing into Forth**",​ Jim Lawless. Interview with author of Blazin'​ FORTH.
 +          * "​**Technical Information on the VIC-20**",​ Ward Shrake. Pinouts and technical notes.
 +          * "​**Hacking BASICs**",​ Dick Cunningham. BASIC tips on 64/128 compatibility.
 +          * "​**Twiddling the Bits**",​ Frank Kontros. Update of the DataPump UART project. ​
 +    * [[chacking16|Issue #16]] (S. Judd's 1st issue)
 +          * "**PAL VIC20 goes NTSC**",​ by Timo Raita and Pasi '​Albert'​ Ojala. How to turn your PAL VIC20 into an NTSC VIC20.
 +          * "​**Starfields**",​ S. Judd. Making simple hires starfields.
 +          * "​**Milestones of C64 Data Compression**",​ by Pontus Berg. A short history of data compression on the 64.
 +          * "​**Compression Basics**",​ by Pasi Ojala. Part one of a two-part article on data compression,​ giving an introduction to and overview of data compression and related issues.
 +          * "**3D for the Masses: Cool World and the 3D Library**",​ S. Judd. The mother of all 3D articles. ​
 +    * [[chacking17|Issue #17]]
 +          * "​**SuperCPU software repair**",​ by S. Judd. SuperCPU-fixing.
 +          * "​**Pucrunch,​ part 2**", by Pasi Ojala. Continuation of article in issue 16. Discussion of pucrunch compression and decompression methods and code.
 +          * "​**VIC20 Disassembly Project**",​ by Richard Cini. First part of a complete ROM disassembly.
 +          * "​**NTSC/​PAL-fixing,​ part 1**", Russel Reed, Robin Harbron, S. Judd. Robin and Steve fix a demo.
 +          * "**The Herd Mentality**",​ Bil Herd. Lusty stories regaling the design and development of the C128.
 +          * Files:
 +                * {{magazines:​slowideas-ntsc.gz|slowideas-ntsc.gz}} - NTSC fixed demo 
 +    * [[chacking18|Issue #18]]
 +          * "​**Data Structures 101**",​ by Pasi Ojala and S. Judd. Linked lists and a nifty insertion sort.
 +          * "​**Counting Sort**",​ Pasi Ojala. Discussion of the counting sort!
 +          * "​**VIC20 Disassembly Project**",​ by Richard Cini. Part II: Interrupts.
 +          * "​**GeoWrite128 disassembly notes**",​ Todd Elliot. Discussion of GEOS, Todd's patches to geoWrite128 to work with more modern setups, and list of major geoWrite routines and entry points.
 +          * "​**NTSC/​PAL-fixing,​ part 2: FLI and IFLI**",​ Russel Reed, Robin Harbron, S. Judd. Interactive tutorial on fixing FLI and IFLI graphics.
 +          * "​**Obj3d:​ The 3D object library**",​ S. Judd. Discussion of obj3d routines and example programs.
 +          * Files:
 +                * {{magazines:​symgfx-ntsc.zip|symgfx-ntsc.zip}} - NTSC fixed gfx 
 +    * [[chacking19|Issue #19]]
 +          * "​**Burst fastloader for the C64**",​ by Pasi Ojala. Hardware modification and code for burst-loading on a 64.
 +          * "​**8000'​s User Port and Centronics Printers**",​ by Ken Ross. The PET 8000's user port, and how to use it to drive printers.
 +          * "​**Sex,​ lies, and microkernal-based 65816 native OSes, part 1**", by Jolse Maginnis. OS design in general and JOS design in detail.
 +          * "​**VIC20 Disassembly Project**",​ by Richard Cini. Part III: Interrupts, continued (UDTIM, SCNKEY, etc.)
 +          * "​**Decoding JPEGs**",​ by S. Judd. Description of JPEG decoding process, especially IDCT.
 +          * "​**Bringing '​true-color'​ images to the 64**", by Adrian Gonzalez. Floyd-Steinberg dithering and the IFLI renderer used in JPZ. 
 +    * [[chacking20|Issue #20]]
 +          * "​**Super/​Turbo CPU VDC Hack**",​ Henry Sopko. Hardware mod to access the VDC using a SuperCPU64 or TurboCPU.
 +          * "**16K Memory Expansion for the VIC-20**",​ Per Olofsson. Hardware mod to add memory to the VIC-20.
 +          * "​**Quick Quadratic Splines**",​ S. Judd. Algorithms to add curves and animations to programs.
 +          * "​**VIC-20 Kernal ROM Disassembly Project**",​ Richard Cini. Part IV: device I/O routines.
 +          * "​**MODs and Digital Mixing**",​ Jolse Maginnis. How to play MODs on a 64.
 +          * "**The C64 Digi**",​ Robin Harbron, Levente Hársfalvi, Stephen Judd. Playing digis on the 64: theory, SID internals, $d418 digis, and Pulse Width Modulation.
 +          * Files:
 +                * {{magazines:​slab.zip|slab.zip}} - Spline lab
 +                * {{magazines:​digibin.zip|digibin.zip}} - Digi stuff 
 +          * ADDENDUM: After releasing the issue, Levente came up with a brilliant idea for playing high-resolution digis on a stock machine, using PWM.
 +                * [[chacking20addendum|Addendum to C= Hacking 20]] - Explanation
 +                * {{magazines:​play.zip|play.zip}} - Example code 
 +    * [[chacking21|Issue #21]]
 +          * "​**Pulse Width Modulation, continued**",​ Various. Tying up some loose ends.
 +          * "​**Introducing Full-Screen IFLI Mode With a SuperCPU**",​ Todd Elliot. Making those first three columns with FLI available.
 +          * "​**VIC-20 Kernal Disassembly Project, Part IV**", Richard Cini. Making sense out of the tape drive code.
 +          * "**The Art of the Minigame**",​ various. Six articles discussing and disassembling some nifty minigames:
 +                * Codebreaker,​ by David Holz
 +                * TinyPlay, by S. Judd
 +                * MagerTris, by Per Olofsson
 +                * Compressing Tiny Programs, by S. Judd
 +                * Tinyrinth, by Mark Seelye
 +                * Tetrattack!,​ by S. Judd 
  
magazines/chacking_toc.txt · Last modified: 2015-04-17 04:34 (external edit)