base:drazlace_displayer
Drazlace displayer
Written by HCL.
Start the prog with sys4096.
You also need a drazlace file named “tehGfx.prg”, or you can haXX the code and insert gfx of your choice.
; Ok, Drazlace is from my point of view the most ; wasted gfx mode someone could ever have invented. ; Yet a lot of people seem to like it very much. ; ; So why is DrazLace totally st0pid? Because.. ; The format it just big enough not to be squeezed ; into one video bank. Two bitmaps plus one colormap ; needs $4400 aligned bytes, where as one video bank ; is only $4000 bytes. Still the format does the ; least possible out of those two video banks. ; The one color map has to be duplicated into both ; video banks, where it would have been no effort ; to use two individual colormaps and thus widen ; the graphical possibilities a little. ; ; I hate DrazLace, but i hate more the fact that ; other people seem to like it :EEE. ; Here is a viewer for n00bs to this sucky phormat. z1 = $02 z2 = $04 d021 = $7f40 d800map = $5800 colormap1 = $5c00 colormap2 = $dc00 bitmap1 = $8000 bitmap2 = $e000 *= $5800 .binclude "tehGfx.prg" *= $1000 sei lda #$35 sta 1 ; First transfer some data from the original format, ; since it's not possible to show the picture the ; way it is stored when saved from editor. ; Copy bitmap to 1337 place in memory. ldy #0 sty z1 sty z2 lda #>bitmap1 sta z1+1 lda #>bitmap2 sta z2+1 lda (z1),y sta (z2),y iny bne *-5 inc z1+1 inc z2+1 bne *-11 ; Copy colormap.. this is so st0pid! dec 1 lda #>colormap1 sta z1+1 lda #>colormap2 sta z2+1 ldx #4 lda (z1),y sta (z2),y iny bne *-5 inc z1+1 inc z2+1 dex bne *-12 inc 1 ; Also copy d800 colors. Yummie. lda #>d800map sta z1+1 lda #$d8 sta z2+1 ldx #4 lda (z1),y sta (z2),y iny bne *-5 inc z1+1 inc z2+1 dex bne *-12 ; Now everything is done to start teh c0de pr0n. ; Screen is going to flixx0r like hell :). ; Since bitmap and colormap are placed on the same ; relative place in the two video banks, only ; dd00 (video bank) and d016 (finescroll x-position) ; have to be canged every frame. lda d021 ;RTFM to learn about VIC registers. sta $d021 lda #$3b sta $d011 lda #$78 sta $d018 loop bit $d011 bpl *-3 bit $d011 bmi *-3 lda #0 eor #1 sta *-3 ora #$d8 sta $d016 eor #$d9 asl sta $dd00 jmp loop
base/drazlace_displayer.txt · Last modified: 2015-04-17 04:31 by 127.0.0.1