base:reference_for_hes_graphics_basic_1.07
Reference for HES GRAPHICS BASIC 1.07
Initial document by Kurious
*This document currently is incomplete*
Colors: There are identifiers for the 16 colors
BLACK WHITE RED CYAN PURPLE GREEN BLUE YELLOW PEACH BROWN PINK GRAY1 GRAY2 LGREEN SKY GRAY3
Parameters:
<color> - numeric value/variable or one of the color identifiers above <sprite> - sprite number from 1 to 8 <voice> - an audio voice number from 1 to 3 <device> - default device is 8 [] - optional parameter {<etc>|<etc>|<etc>} - a choice of parameters [,<etc>...] - can repeat many times
Graphics commands:
HIRES and MULTI modes display the same graphics buffer in different ways The origin (0,0) lies at the lower left corner; coordinates are used as in typical math TEXT - Switch to text mode HIRES - Switch to HIRES mode MULTI - Switch to MULTI mode BACKGROUND <color> - Choose background color BORDER <color> - Choose border color HIRES COLOR <color> ON <color> - Choose foreground and background hires colors MULTI COLOR <color>,<color>,<color> - Choose multicolor colors CLEAR [<pattern>] - Clear the graphics buffer using pattern (0-255), default 0 FILL <x>,<y> - Fill at the specified coordinate DOT <x>,<y> - Draw a dot at the specified coordinate LINE <x1>,<y1> TO <x2>,<y2> - Draw a line BOX <x1>,<y1> TO <x2>,<y2> - Draw the outline of a box GPRINT <string> - Print the string within the graphics buffer SETORIGIN <x>,<y> - Change the location of the origin WINDOW <x1>,<y1>,<x2>,<y2> - Clip graphics commands to occur within this window WINDOW - Issue without parameters to remove the window SCALE <x>,<y> - Choose a different scale (NOTE: Command is accepted but doesn't seem to work)
Sprite commands:
The following commands can be combined, i.e., SPRITE 1 ON AT 10,10 COLOR BLUE SPRITE <sprite> {ON|OFF} - Turn sprite on or off SPRITE <sprite> SHAPE <value> - The value is from 0 to 255 SPRITE <sprite> COLOR <color> - Choose sprite color SPRITE <sprite> XYSIZE <xsize>,<ysize> - Sizes are 1 for single or 2 for double SPRITE <sprite> UNDER {ON|OFF} - Choose the plane of the sprite SPRITE <sprite> AT <x>,<y> - Choose the sprite position SPRITE <sprite> ANIMATE {ON|OFF} - Turns sprite animation on or off SPRITE <sprite> SPEED <number>,<number> - Accepts non-integer values XPOS(<sprite>) - Returns X sprite position (this array is read-only) YPOS(<sprite>) - Returns Y sprite position (this array is read-only)
Sound commands:
Commands are accepted but don't seem to work The following commands can be combined, i.e., VOICE 1 ON WAVE SAW SOUND {ON|OFF} - Turn sound on or off VOLUME <volume> - Choose the volume from 0 to 15 VOICE <voice> {ON|OFF} - Turn voice on or off VOICE <voice> WAVE {SAW|TRIANGLE|PULSE|NOISE} - Choose the waveform VOICE <voice> ADSR <attack>,<decay>,<sustain>,<release> - Select voice envelope VOICE <voice> PLAY <value>[,<value>...] - Values are from 0 to 65535
Disk commands:
DIR [<device>] - Display directory DISK <command>,[<device>] - Execute disk command, for example: DISK "R:NEWNAME=OLDNAME" DISK [,<device>] - Specify no command to retrieve status SPRITE {LOAD|SAVE} <filename> - Load or save sprites from/to disk
Keyboard commands:
KEY LIST - List function key assignments KEY {ON|OFF} - Activate of deactivate function key assignments KEY(<function-key-number>)=<string> - Perform assignment to the indicated function key
Flow control:
ON ERROR GOTO <line-number> - Choose a non-existing line number to disable error control PROCEDURE <procedure-name>[(<parameter>[,<parameter>...])] - Must be in code, only a marker DO <procedure-name>[(<argument>[,<argument>...])] - Calls the given procedure and pass values ELSE <statement> - Must be in a line by itself, matches last IF RESET - The same as pressing [RUN/STOP]+[RESTORE]
Convenience commands:
FIND <string> - Shows lines of code containing strings that contain the given string CHANGE <string> TO <string> - Changes substrings within strings within the code REN [<increment>[,<first-line-number>] - Renumber lines of code EDIT - Enter sprite editor, to exit press Q (NOTE: Keyboard commands currently unknown-TO DO)
Other commands:
JOY(<port>) - Returns the value at the joystick port, 1 or 2
Existing keywords with usage currently unknown:
CIRCLE COPY EZE FROM HIT - Likely to be sprite related MOVE NE ROLL SCROLL
base/reference_for_hes_graphics_basic_1.07.txt · Last modified: 2015-04-17 04:33 by 127.0.0.1