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base:simple_sprite-multiplexing_using_sprite_1
 !to "multiplexer.prg",cbm
 
;---------------------------------------------------------------------------
;
;
;
; Basics : IRQ
; @L       Wait for Y-Pos
;          write (new) Y-Position            
;          write (new) Sprite-Pointer 
;          set some other registers according to the sprite
;          wait 21+1 (Spriteheight+1) Rasterlines 
;          JMP @L
;
;
;
; Compiler : ACME  
;
; Michael Sachse, 20. Maerz 2007 
;
;---------------------------------------------------------------------------
 

;-- Basicstart

*= $0800
!byte $00,$0c,$08,$0a,$00,$9e,$32,$30,$36,$34,$00,$00,$00,$00
     
 *= $0810
  
;--------------------------------------------------   
         
         lda #00
         sta $d020
         sta $d021        
         lda #147
         jsr $ffd2        
         jsr setup_sprite ; init Sprite 1 
;--------------------------------------------------
;  New Raster-IRQ
;--------------------------------------------------
         
         sei  
         lda #<int
         sta $0314
         lda #>int
         sta $0315        ; new IRQ
         lda #$00
         sta $d012        
         lda #$7f
         sta $dc0d        ; Timer off
         lda #$01
         sta $d019
         sta $d01a        
         cli
         jmp *

;--------------------------------------------------

int      lda $d019
         and #$01
         sta $d019        
         bne irq
         jmp $ea81
          
;--------------------------------------------------           

irq      lda #$00
         sta $d012

         jsr animate      ; move on x-axis


l0       lda $d012
         cmp #78          ; y = 78
         bne l0     
         sta $d001
         lda #$28         ; Spritepointer Sprite 1 
         sta $07f8        ; $0a00 = $28*$40

l1       lda $d012
         cmp #100         ; y = 100
         bne l1
         sta $d001          
         lda #$29         ; write Sprite-Pointer again
         sta $07f8
         lda #6           ; a new color
         sta $d026

l2       lda $d012
         cmp #122         ; y = 122      
         bne l2
         sta $d001          
         lda #$28         ; write Sprite-Pointer again
         sta $07f8
         lda #3
         sta $d026

l3       lda $d012
         cmp #144          ; y =144     
         bne l3
         sta $d001            
         lda #$29          ; write Sprite-Pointer again
         sta $07f8
         lda #2
         sta $d026         ; a new color

le       lda $d012
         cmp #255
         bne le        
         jmp $ea81
         
;--------------------------------------------------
;   move sprite
;--------------------------------------------------    

animate   inc $d000
          lda $d000
          bne ex
          lda #50
          sta $d000        
ex        rts

;--------------------------------------------------
;   Sprite 1 init
;--------------------------------------------------

setup_sprite

          lda #1           ; Colors
          sta $d025
          lda #11
          sta $d026
          lda #15
          sta $d027        ; 
          lda #64
          sta $d000        ; X-Position
          lda #$01         ;
          sta $d015        ; Sprite 1 on
          sta $d01c        ; Multicolor
          rts

;--------------------------------------------------
;   2 Sprites 
;--------------------------------------------------

*=$0a00
 
!byte $ff,$ff,$ff,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$f0 
!byte $00,$00,$b0,$00,$00,$A0,$00,$00,$AC,$00,$00,$F8,$00,$00,$FE,$0E 
!byte $f0,$aa,$a9,$7c,$aa,$aa,$5b,$ab,$ea,$aa,$eb,$fa,$ab,$03,$f0,$00 
!byte $03,$f0,$00,$03,$c0,$00,$03,$00,$00,$00,$00,$00,$ff,$ff,$ff,$ff 

; $0a40
 
!byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
!byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF  
!byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF  
!byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
base/simple_sprite-multiplexing_using_sprite_1.txt · Last modified: 2015-04-17 04:33 by 127.0.0.1