This is where you find programming examples as well as hardware information about the SID, the soundchip inside the C64. This section also contain information related to music programming on the c64, such as music file formats and other things like that.
This section exemplifies how to play a tune in your own demos/games. The tune itself is done elsewhere, in a editor like JCH/DMC/SDI etc, or coded directly in assembler.
Detailed examinations of the waveforms.
This section deals with code to generate music. (Not just playback of readymade music.)
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A SID Player Routine - pseudocode for a MIDI controlled SID player - by Linus Wallej (King Fisher/Triad).
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Modplay 64 - Simple Amiga Module player for the C64.
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Macro Player - Macro Player for the C64 by Geir Tjelta. 64tass source code with music (Noisy Pillars tune by Jeroen Tel).
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Sound Fx Routine - Full source code on the sound effect routine made exclusively for the C64 conversion of “Prince of Persia”, by Conrad/Samar.
Fake music player - A debug music player that aids in creating code while considering a music you don't have already. By Karoshier / DaCapo
Is it a 6581 (the old one) or a 8580 (the new one) SID in your machine?
detecting sid type - from “mathematica” by Reflex (This is the old and not 100% reliable method)
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NMI Sample Player - Simple universal Sampleplayer (using $d418) working on 6581 and 8580 by Groepaz/Hitmen
Digis R Eazy - A tutorial from Domination #13 written by Decomp/Style
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The C64 Digi - by R. Harbron, L. Harsfalvi, and S. Judd (published in C=Hacking #20)
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